A true behemoth of an audio PC, but is this heavy-hitter worth its weight in gold?
Although any modern computer can be used to produce music, that's not to say that it'll always run smoothly or be powerful enough for the most demanding software. Professional musicians in particular can't afford to waste time (and hence money) because of a temperamental or underpowered setup. Rain Recording's PCs are purpose built for audio work, and the Element i7 we're looking at here sports Intel's mighty new Core i7 processor. Our test unit has a few extras, too, namely a solid state system drive, Vista 64 and acoustic damping. The basic Element \1 starts at £1599 for a package with two 500GB hard drives and Windows XP Pro.
Everything is housed in a hefty aluminium case that's 60cm deep and almost as tall. There's plenty of space for upgrades like DSP cards, extra drives, etc, and the interior is very tidy. A flap on the front conceals four USB slots and a FireWire port. There's also PCI FireWire card (Tl chipset), providing ports on a separate bus.
The system is preinstalled with Acronis True Image, which makes back-ups a breeze, and something called RainZone, which is basically Windows XP running in a Virtual PC shell, enabling you to browse the internet and access email (or whatever else you'd like to do), safe in the knowledge that if you screw up the virtual OS, the 'proper' OS will be unharmed.
The system is quiet and doesn't hum like your average desktop, though it's not 'silent' due to the soft purr of the fans. As an experiment, we disconnected the fans and found that it remained stable when running the tests described in the Clocking off boxout The Core i7 920 chip is intended to operate at 2.6GHz, but can be overclocked in the BIOS or with MSI's Overclocking Center app in Windows. We got it to around 3.6GHz before it became unstable.
Drive rattling is almost inaudible due to the NoVibes hard drive cradle (we reckon this and the acoustic panels should come as standard). The Intel solid state drive is, of course, entirely silent, and its speedy performance makes for a slick, responsive system.
This is by far the most powerful PC ever to grace the cm test bench and, what's more, we experienced no erratic behaviour during our trials. Of course, there are much cheaper Core i7 systems to be found online, and you may consider building a similar one yourself. However, the big selling point of a package like the Element i7 is the reassurance that it's been put together with audio performance and stability in mind. And it's all done by professionals, who will be able to give you audio-specific advice, should you run into computer woes during the lifetime of the unit. For some users, this will be more important than making a short-term saving.
Contact: Rain Recording, 0845 0943964
Web: www.rainrecording.co.uk
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Clocking off
Overclocked to 3GHz, running a 44.1kHz Cubase 5 project, we created an audio channel with a WAV file and an instance of IK Multimedia's T-RackS 3 Deluxe running the Warm Suite preset in Oversampling mode. T-RackS 3 is very CPU-intensive (it's mainly intended for mastering), so we kept on duplicating the track and found that we could run a whopping 32 channels before dropouts - the computer remained responsive at all times, too. By comparison, our Core 2 Duo laptop struggled to manage six or seven channels with the same setup! In a real-world mix, we were able to use 12 instances of T-RackS 3 (in Oversampling mode), four of Overloud TH1, one Toontrack Superior Drummer 2.0 and more, reaching about 85% on Cubase's performance meter. With T-RackS in Lowest Latency mode, the meter was around half that. As for hard drive performance, we were able to play around 125 tracks of 24-bit audio at 44.1kHz.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System spec
(PC) Intel Core i7 920 2.66GHz
(overclqcked to 3G Hz), MSI X58 _
Platinum motherboard, 3GB DDR3 RAW ATI HD4350 graphics, Intel X25-M 80GB^
SSD, Seagate Barracuda 1TB 72OOrpm
hard drive, Windows Vista Ultimate 64,
AcoustiPack damping, NoVibes drive
cradle, 12x USB port, 5x FireWire port
(two buses), Dual Layer DVDR/RW drive,
Alternatively
3XSSA-i7 PowerDAW N/A»N/A»£1620
A comparable system also built for audio. Price is for the basic spec
Inta-Audio i7R Music PC N/A»N/A»£1499
Another i7 920-based music PC. Again, the price is for the base spec
Verdict
FOR
- Solid, tidy build
- Very powerful and responsive
- Audio-savvy system support for life
- Lots of expansion space
- RainZone is a smart idea
- Quiet operation...
AGAINST
- ...But not 'silent'
- It ain't cheap!
If you've got the moolah and need a rock-solid, high-performance audio computer, you won't find this one lacking
MARK: 8/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Thursday, May 7, 2009
Focusrite Saffire Pro 40 £4oo (PC/ MAC)
Is this latest addition to the Saffire line a gem of an audio interface or just lacklustre?
Buying a new audio interface might not be the most exciting way to splosh your dosh, but pick the right one and you'll certainly feel like you've got your money's worth.
The Saffire Pro 40 is a rackmountable FireWire unit powered via an IEC cable. There are eight analogue ins on combo connectors (mic or line, XLR or balanced/unbalanced jack) with LED meters and gain pots. Phantom power is switchable in banks of four, and two ins have buttons for instrument input and -9dB pad.
As for outs, there are ten of 'em, all line level on 1/4" jacks, balanced or unbalanced. The twin headphone sockets mirror the signals at outputs 7/8 and 9/10 and have separate volume knobs. On the digital side, there's S/PDIF in/out via RCA plugs, and eight channels of ADAT in/out on optical connectors. There's MIDI in/out, too.
The front panel monitor section has a master volume knob, plus Dim and Mute buttons. The software control panel, Saffire MixControl, offers further flexibility - see boxout for more info.
Putting the Saffire Pro 40 into action, the sound quality is immediately impressive. Like a number of other companies' interfaces, this one uses the JetPLL jitter-reduction technology, which we've praised before. The Pro 40 has tight bass and snappy dynamics, and it's free of the graininess that interfaces at the more affordable end of the market can exhibit. The headphone outs sound great and are plenty loud enough.
Crystal clear
The mic pres are clean and clear, as you'd expect from Focusrite. As for stability, as long as we launched the MixControl app before our DAW, it was all plain sailing. We made an eight-channel multitrack recording with all outputs and 16 mixes active, at 96kHz and 128 samples latency, and operation was glitch-free.
More than one application can use the Pro 40's ASIO drivers at once, with their outputs mixed automatically. There's a useful feature called Loop Back, too, whereby the output from one app can be internally routed to the input of another. We used this to pipe our media player into Cubase, so that we could listen to it through IK Multimedia's ARC System room correction. Nice.
There are a fair few interfaces like this on the market, but you still have to pick wisely. The Saffire Pro 40 is definitely one of the best around, and it has an attractive price, too. The inclusion of the Focusrite Plug-in Suite (worth £50) adds further value to the package.
Contact: Focusrite, +441494 462246
Web: www.focusrite.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Channel tunnelling
Using the Saffire MixControl app, you can create 16 mono mixes (or eight stereo/ combination thereof). Each has 18 mono channels (or up to 9 stereo) that can come from a hardware input or an out from your DAW. This is ideal for making monitor mixes for musicians, and you can name channels and mixes, then save the lot for total recall. In the routing area, you determine which signal appears at which physical output: it could be a DAW output, a mix, or an input signal (ie, for zero-latency direct monitoring). There are preset routings, but annoyingly, you can't save your own.
The monitoring section lets you designate the outputs that are controlled by the volume control, which can be the knob on the unit or the one in MixControl - this is handy for controlling multiple monitor levels - when using surround sound, for example. Similarly, there are presets, but you can't define your own.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 900MHz CPU, 512MB_RAM,
Windows XP/Vista 32/64
(MAC) 1Ghz CPU, 512MB RAM, OS X 10.4
Test system
(PC) Core i7 920 3GHz, 3GB RAM,
Windows Vista 64
Alternatively
PreSonus FireStudio Project cm130» 9/10 » £489
Broadly similar but has two analogue TRS inserts, only one 'phones out and simpler routing
M-Audio ProFire 2626 cm127» 9/10 » £479
Another solid FireWire rack interface, this one can operate in standalone mode, too
Verdict
FOR
- Quality sound and clean mic pres Flexible routing software
- Good value
- Drivers work with multiple apps
- Dual headphone outs
AGAINST
- Software may baffle some
- No standalone preamp operation
- Can't define routing/monitoring presets
- No way to use multiple units
The Saffire Pro 40 boasts a fine sound and solid features, and the keen price point gives it an edge on the competition
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Buying a new audio interface might not be the most exciting way to splosh your dosh, but pick the right one and you'll certainly feel like you've got your money's worth.
The Saffire Pro 40 is a rackmountable FireWire unit powered via an IEC cable. There are eight analogue ins on combo connectors (mic or line, XLR or balanced/unbalanced jack) with LED meters and gain pots. Phantom power is switchable in banks of four, and two ins have buttons for instrument input and -9dB pad.
As for outs, there are ten of 'em, all line level on 1/4" jacks, balanced or unbalanced. The twin headphone sockets mirror the signals at outputs 7/8 and 9/10 and have separate volume knobs. On the digital side, there's S/PDIF in/out via RCA plugs, and eight channels of ADAT in/out on optical connectors. There's MIDI in/out, too.
The front panel monitor section has a master volume knob, plus Dim and Mute buttons. The software control panel, Saffire MixControl, offers further flexibility - see boxout for more info.
Putting the Saffire Pro 40 into action, the sound quality is immediately impressive. Like a number of other companies' interfaces, this one uses the JetPLL jitter-reduction technology, which we've praised before. The Pro 40 has tight bass and snappy dynamics, and it's free of the graininess that interfaces at the more affordable end of the market can exhibit. The headphone outs sound great and are plenty loud enough.
Crystal clear
The mic pres are clean and clear, as you'd expect from Focusrite. As for stability, as long as we launched the MixControl app before our DAW, it was all plain sailing. We made an eight-channel multitrack recording with all outputs and 16 mixes active, at 96kHz and 128 samples latency, and operation was glitch-free.
More than one application can use the Pro 40's ASIO drivers at once, with their outputs mixed automatically. There's a useful feature called Loop Back, too, whereby the output from one app can be internally routed to the input of another. We used this to pipe our media player into Cubase, so that we could listen to it through IK Multimedia's ARC System room correction. Nice.
There are a fair few interfaces like this on the market, but you still have to pick wisely. The Saffire Pro 40 is definitely one of the best around, and it has an attractive price, too. The inclusion of the Focusrite Plug-in Suite (worth £50) adds further value to the package.
Contact: Focusrite, +441494 462246
Web: www.focusrite.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Channel tunnelling
Using the Saffire MixControl app, you can create 16 mono mixes (or eight stereo/ combination thereof). Each has 18 mono channels (or up to 9 stereo) that can come from a hardware input or an out from your DAW. This is ideal for making monitor mixes for musicians, and you can name channels and mixes, then save the lot for total recall. In the routing area, you determine which signal appears at which physical output: it could be a DAW output, a mix, or an input signal (ie, for zero-latency direct monitoring). There are preset routings, but annoyingly, you can't save your own.
The monitoring section lets you designate the outputs that are controlled by the volume control, which can be the knob on the unit or the one in MixControl - this is handy for controlling multiple monitor levels - when using surround sound, for example. Similarly, there are presets, but you can't define your own.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 900MHz CPU, 512MB_RAM,
Windows XP/Vista 32/64
(MAC) 1Ghz CPU, 512MB RAM, OS X 10.4
Test system
(PC) Core i7 920 3GHz, 3GB RAM,
Windows Vista 64
Alternatively
PreSonus FireStudio Project cm130» 9/10 » £489
Broadly similar but has two analogue TRS inserts, only one 'phones out and simpler routing
M-Audio ProFire 2626 cm127» 9/10 » £479
Another solid FireWire rack interface, this one can operate in standalone mode, too
Verdict
FOR
- Quality sound and clean mic pres Flexible routing software
- Good value
- Drivers work with multiple apps
- Dual headphone outs
AGAINST
- Software may baffle some
- No standalone preamp operation
- Can't define routing/monitoring presets
- No way to use multiple units
The Saffire Pro 40 boasts a fine sound and solid features, and the keen price point gives it an edge on the competition
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
EKS Otus £579 (PC/ MAC)
their game with a device that could tempt CDJ-worshipping jocks to the software party
EKS are a fairly new company from Finland who, in a short time, have made a name for themselves with their XP5 and XP10 controllers. Their latest offering, Otus, looks to be an altogether more serious affair, however...
Out of the box, Otus has the appearance of a very sexy CDJ unit, and it's especially alluring in low light, as a warm and dangerous-looking orange LED trim glows on almost every edge. The 7.5" jog wheel is the centrepiece of the device, and there are also looping, start, track skip and eject buttons (two of the latter), plus a touch-sensitive pitch control fader-strip with three settings.
Then come two sets of three-band EQ controls with gain pots for each, and another pair of assignable rotaries (ideal for controlling a headphone cue and mix control section).
And we're not done yet! It's perhaps not apparent at first glance, but in each of the four corners of the device are a large push button and a rotary controller. The XY pad with dual buttons can even do double duty as a trackpad mouse controller, and to the right of this section are six more touch-buttons that are subtly reminiscent of those found on 'futuristic' early-80s hi-fi systems.
Otus pocus, diplodocus!
Finally - and here's the most stunning touch -double-tapping the central A/B mode button causes the orange glow of the various lights to switch to green, remapping the controls to function as a second virtual deck. The sheer number of LEDs and trimmings means there's never any doubt as to which deck you're currently controlling. Holding the Switch button acts like a temporary Shift key, flicking over to the other mode only for as long as you hold it down. We can't say enough good things about this simple yet elegant way of doubling up the controls.
But is it all good? Well, the aluminium casing forms a sturdy raised platform that's designed to
"The sheer number of LEDs and trimmings means there's never any doubt as to which deck you're currently controlling"
sit comfortably on top of a turntable (if space in the booth is cramped), but the buttons and knobs feel a tad flimsy, as though they wouldn't stand up to repeated travelling and gigging.
Then there are some questionable design choices. Rotaries with a centre detente can be useful for EQ and panning, but in almost every other case, they're a nuisance. And then there's the touch-sensitive pitch control. Why not just a fader? No DJ we know of would fancy cueing up a track and controlling the pitch in this way. A filter cutoff control, maybe, but then the XY pad can be employed for such duties.
And speaking of the latter, as cool as having a mouse feature is, EKS need a simple button to switch this function between mouse and MIDI control. In the version we tried, both are enabled by default, and it wasn't easy to disable the mouse - hence we didn't dare use the MIDI pad functionality, lest we inadvertently caused havoc with the mouse! Just as we went to press, EKS announced a firmware update that improves on this function by enabling the user to activate each mode using a preset, though we hope that a dedicated hotkey will be forthcoming, too.
So, as a controller, it's a mixed bag - brilliant in some respects, but a letdown in others. However, it's much more than a controller. Alongside the USB port, there are two sets of analogue RCA outputs with a matching S/PDIF RCA output for each, and a %" headphone jack. Otus is also a portable interface designed for external mixing, through a mixer, with minimal fuss - this makes it much easier to set up in a busy club than a control vinyl system like Serato or Traktor Scratch.
Alternatively, you can go for an even simpler configuration and mix internally, using the headphone jack to cue your tracks, thus requiring only a stereo set of inputs on the club mixer. Also, and we reckon this is far more applicable to most potential users, it means that you technically don't need an external mixer, which could be ideal for playing at home, at some type of function, or perhaps in a pub/bar that doesn't have any proper DJ equipment.
Mixed blessings
So, what's the verdict? Well, as a versatile MIDI controller, we love the range of controls on offer, but they're slightly too DJ-oriented to be perfect for all occasions, which is understandable. Still, it is one of the coolest-looking MIDI controllers on the market, and it has a wide range of uses.
As a DJ controller, it would work very well in a pair, and enables very good control, though it simply isn't as sturdy to the touch as top-end CDJ units, which aren't much more costly than the Otus. Even the otherwise solid jogwheel doesn't offer anything approaching CDJ-1000-esque resistance.
As for being a single DJ unit for two decks, despite offering the best implementation we've ever seen on a single device - and a really useful audio interface to boot - performing anything other than basic mixing with one unit still isn't really practical.
If you need a versatile, fun and vaguely portable MIDI device for general software control purposes, though, you won't find much better. As a sexy controller with multiple stereo audio outs that's ideal for Ableton Live, it's especially appealing.
Finally, if you need MIDI and DJ control, and you're aware of Otus's shortcomings, then you almost certainly won't be disappointed.
Contact: office@eks.fi
Web: www.eks.fi
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Getting soft
Otus is primarily designed as a universally-compatible MIDI controller, but obviously it requires some software to control. Most modern DJing applications make it a fairly painless process to assign knobs and buttons to functions, but it's always easier when you already have a template. The one we tried out was for Traktor Pro, and eventually EKS hope to have all of the main apps covered in this respect - their website currently offers a number of installation and setup walkthroughs for different packages.
Unfortunately, though, unlike their XP series controllers, which can make use of EKS's own cross-platform Bison 1.0 DJ software, Otus can only control version 1.1, which, at the time of review, was not quite finished. Instead, they offer Deckadance LE, which natively supports Otus via the HID protocol, which is much more responsive than MIDI. And it's fair to say that, to get the best out of Otus, you're going to need software that communicates with HID, such as Bison 1.1 or Deckadance LE. Hopefully more applications will be added to this currently short list in the future.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) Windows XP, USB port
(MAC) OS X 10.4,USB port
Test system
(MAC) MacBook 2GHz Intel Core 2 Duo,
2GB RAM, OS X 10.5.6
(MAC) Mac Pro Dual 2.8GHZ Quad-Core
lntelXeon, 4GB RAM,OS X 10.5.6
Alternatively
M-Audio Torq Xponent cm117» 6/10 » £449
Not as sexy or versatile as Otus, but it does offer control of two decks simultaneously
BehringerBCD3000 N/A»N/A»£160
At the other end of the scale in terms of versatility and DJ performance, but it's certainly an all-round solution
Verdict
FOR
- Huge range of controls
- Good for general purpose MIDI control
- Built-in audio interface
- Looks well sexy in low light!
AGAINST
- Could be sturdier
- Not practical for controlling two decks
- Touch-sensitive pitch slider is unwieldy
The multi-talented Otus might not be the ultimate DJ controller, but as an all-round performance solution, it's a winner
MARK: 8/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
EKS are a fairly new company from Finland who, in a short time, have made a name for themselves with their XP5 and XP10 controllers. Their latest offering, Otus, looks to be an altogether more serious affair, however...
Out of the box, Otus has the appearance of a very sexy CDJ unit, and it's especially alluring in low light, as a warm and dangerous-looking orange LED trim glows on almost every edge. The 7.5" jog wheel is the centrepiece of the device, and there are also looping, start, track skip and eject buttons (two of the latter), plus a touch-sensitive pitch control fader-strip with three settings.
Then come two sets of three-band EQ controls with gain pots for each, and another pair of assignable rotaries (ideal for controlling a headphone cue and mix control section).
And we're not done yet! It's perhaps not apparent at first glance, but in each of the four corners of the device are a large push button and a rotary controller. The XY pad with dual buttons can even do double duty as a trackpad mouse controller, and to the right of this section are six more touch-buttons that are subtly reminiscent of those found on 'futuristic' early-80s hi-fi systems.
Otus pocus, diplodocus!
Finally - and here's the most stunning touch -double-tapping the central A/B mode button causes the orange glow of the various lights to switch to green, remapping the controls to function as a second virtual deck. The sheer number of LEDs and trimmings means there's never any doubt as to which deck you're currently controlling. Holding the Switch button acts like a temporary Shift key, flicking over to the other mode only for as long as you hold it down. We can't say enough good things about this simple yet elegant way of doubling up the controls.
But is it all good? Well, the aluminium casing forms a sturdy raised platform that's designed to
"The sheer number of LEDs and trimmings means there's never any doubt as to which deck you're currently controlling"
sit comfortably on top of a turntable (if space in the booth is cramped), but the buttons and knobs feel a tad flimsy, as though they wouldn't stand up to repeated travelling and gigging.
Then there are some questionable design choices. Rotaries with a centre detente can be useful for EQ and panning, but in almost every other case, they're a nuisance. And then there's the touch-sensitive pitch control. Why not just a fader? No DJ we know of would fancy cueing up a track and controlling the pitch in this way. A filter cutoff control, maybe, but then the XY pad can be employed for such duties.
And speaking of the latter, as cool as having a mouse feature is, EKS need a simple button to switch this function between mouse and MIDI control. In the version we tried, both are enabled by default, and it wasn't easy to disable the mouse - hence we didn't dare use the MIDI pad functionality, lest we inadvertently caused havoc with the mouse! Just as we went to press, EKS announced a firmware update that improves on this function by enabling the user to activate each mode using a preset, though we hope that a dedicated hotkey will be forthcoming, too.
So, as a controller, it's a mixed bag - brilliant in some respects, but a letdown in others. However, it's much more than a controller. Alongside the USB port, there are two sets of analogue RCA outputs with a matching S/PDIF RCA output for each, and a %" headphone jack. Otus is also a portable interface designed for external mixing, through a mixer, with minimal fuss - this makes it much easier to set up in a busy club than a control vinyl system like Serato or Traktor Scratch.
Alternatively, you can go for an even simpler configuration and mix internally, using the headphone jack to cue your tracks, thus requiring only a stereo set of inputs on the club mixer. Also, and we reckon this is far more applicable to most potential users, it means that you technically don't need an external mixer, which could be ideal for playing at home, at some type of function, or perhaps in a pub/bar that doesn't have any proper DJ equipment.
Mixed blessings
So, what's the verdict? Well, as a versatile MIDI controller, we love the range of controls on offer, but they're slightly too DJ-oriented to be perfect for all occasions, which is understandable. Still, it is one of the coolest-looking MIDI controllers on the market, and it has a wide range of uses.
As a DJ controller, it would work very well in a pair, and enables very good control, though it simply isn't as sturdy to the touch as top-end CDJ units, which aren't much more costly than the Otus. Even the otherwise solid jogwheel doesn't offer anything approaching CDJ-1000-esque resistance.
As for being a single DJ unit for two decks, despite offering the best implementation we've ever seen on a single device - and a really useful audio interface to boot - performing anything other than basic mixing with one unit still isn't really practical.
If you need a versatile, fun and vaguely portable MIDI device for general software control purposes, though, you won't find much better. As a sexy controller with multiple stereo audio outs that's ideal for Ableton Live, it's especially appealing.
Finally, if you need MIDI and DJ control, and you're aware of Otus's shortcomings, then you almost certainly won't be disappointed.
Contact: office@eks.fi
Web: www.eks.fi
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Getting soft
Otus is primarily designed as a universally-compatible MIDI controller, but obviously it requires some software to control. Most modern DJing applications make it a fairly painless process to assign knobs and buttons to functions, but it's always easier when you already have a template. The one we tried out was for Traktor Pro, and eventually EKS hope to have all of the main apps covered in this respect - their website currently offers a number of installation and setup walkthroughs for different packages.
Unfortunately, though, unlike their XP series controllers, which can make use of EKS's own cross-platform Bison 1.0 DJ software, Otus can only control version 1.1, which, at the time of review, was not quite finished. Instead, they offer Deckadance LE, which natively supports Otus via the HID protocol, which is much more responsive than MIDI. And it's fair to say that, to get the best out of Otus, you're going to need software that communicates with HID, such as Bison 1.1 or Deckadance LE. Hopefully more applications will be added to this currently short list in the future.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) Windows XP, USB port
(MAC) OS X 10.4,USB port
Test system
(MAC) MacBook 2GHz Intel Core 2 Duo,
2GB RAM, OS X 10.5.6
(MAC) Mac Pro Dual 2.8GHZ Quad-Core
lntelXeon, 4GB RAM,OS X 10.5.6
Alternatively
M-Audio Torq Xponent cm117» 6/10 » £449
Not as sexy or versatile as Otus, but it does offer control of two decks simultaneously
BehringerBCD3000 N/A»N/A»£160
At the other end of the scale in terms of versatility and DJ performance, but it's certainly an all-round solution
Verdict
FOR
- Huge range of controls
- Good for general purpose MIDI control
- Built-in audio interface
- Looks well sexy in low light!
AGAINST
- Could be sturdier
- Not practical for controlling two decks
- Touch-sensitive pitch slider is unwieldy
The multi-talented Otus might not be the ultimate DJ controller, but as an all-round performance solution, it's a winner
MARK: 8/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Audio Damage Rough Rider Pro $49 (PC/ MAC)
AD are known for exotic effects, but with Rough Rider Pro they've decided to buck the trend. Are they playing it safe?
Audio Damage have built up an enviable reputation for consistency in cm, with almost every release receiving top, or nearly top, marks. However, looking back over their list of products, they pretty much specialise in groundbreaking plug-ins, or at least very original takes on older ideas. The only obvious exception to this was their awesome ADverb (originally called Reverence). However, now they've unleashed another 'traditional' effect -it's a multiband version of their acclaimed freeware compressor plug-in, Rough Rider. And, this new one has been given the Pro treatment.
At first glance, the familiar Audio Damage layout is evident, which is an encouraging start. Less impressive, though, is the very small interface and hard-to-read displays - this has become a worrying trend with Audio Damage. It's easier to overlook with their more creative plug-ins, but, if you can't tell whether something is -1OdB or +1OdB on a tiny dial, you're in trouble.
Each band has the expected compression parameters: Ratio, Attack, Release, Sensitivity (ie, threshold) and Makeup, as well as a metering section that shows the input, output and gain reduction levels. Annoyingly, there's no bypass switch for each of the individual bands. Sure, you can set the knobs to zero to achieve the same result, but it's a fiddly way of doing things.
Riding roughshod
Sound-wise, though, things improve greatly. We tried out Rough Rider Pro on a variety of material, including finished tracks ready for mastering, and found the bass frequencies to be particularly punchy. However, the mid- and top-end started to become a little digital when pushed hard, especially when compared to really high-end multiband processors.
A quick flick through the presets reveals a whole range of creative uses. You can squash signals pleasantly, or drive them to distortion. For such purposes, we can't really fault it.
Ultimately, a plug-in should be judged on a number of factors - its practicality, sound quality and ease of use being right up there. Naturally, there's no debating the usefulness of a multiband compressor, and Rough Rider Pro is particularly strong in creative applications, too.
As for the quality, bearing in mind the plentiful options out there, this plug-in is capable of some serious results. It's impressive how much you can tighten up your bass, and it's even acceptable for mastering electronic material where transparency isn't essential.
But, Rough Rider Pro is not the most accessible of plug-ins. For example, there's no A/B button (very useful when applying dynamic effects) or auto-gain. Ultimately, the interfacie niggles and obstructions make using AD's latest a bit of a chore, which is a great shame.
So, while the sound is excellent for the price, and more than a match for higher priced competitors, we can't award Audio Damage their usual top marks. While it's worth getting hold of this plug-in, Rough Rider Pro is very much in need of a revision.
Web: www.audiodamage.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Band manager
Unlike many other multiband compressors, Rough Rider Pro offers three bands instead of four. But we reckon this is ample for most uses and, indeed, most users - without prior experience, additional options can simply translate into more ways to mess things up.
So, for the best results, use the on/off buttons to isolate the band you want to dial in, then use the frequency sliders to select the range (the high and low cutoff points define the mids), Then, adjust the settings as you would any other compressor.
The only other thing you need to worry about is whether to run things in Multi or Series mode. The former splits the three bands, processes them separately and recombines them at the output stage, while the latter sends the signal to the top band, then the middle and finally the bottom. Both are useful, but we found Multi mode to be very clinical, while Series is more traditional and less surgical.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) PIII 800MHz, 512MB RAM, Windows XPSP2 or Vista
(MAC) G4/G5/lntel CPU, 512MB RAM,
OS X 10.4
Test system
(MAC) Mac Pro Duel Intel Xeon 2.8GHz_ Quad-Core, 4GB RAM, OS X 10.5.6
Alternatively
Sonalksis CQ1 N/A»N/A»£160
Showing its age now, but still a good multiband compressor
Waves C4 Multiband N/A»N/A»$400
Never ones to disappoint, this Waves plug-in is a stunner
Verdict
FOR
- Excellent sound
- Versatile range of applications
- Great presets
- Innovative band-routing option
AGAINST
- No A/B button
- Hard tomake out the display
- No band-bypass switches
The sound and features are right on the money, but this isn't the smoothest operator available right now
MARK: 8/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Audio Damage have built up an enviable reputation for consistency in cm, with almost every release receiving top, or nearly top, marks. However, looking back over their list of products, they pretty much specialise in groundbreaking plug-ins, or at least very original takes on older ideas. The only obvious exception to this was their awesome ADverb (originally called Reverence). However, now they've unleashed another 'traditional' effect -it's a multiband version of their acclaimed freeware compressor plug-in, Rough Rider. And, this new one has been given the Pro treatment.
At first glance, the familiar Audio Damage layout is evident, which is an encouraging start. Less impressive, though, is the very small interface and hard-to-read displays - this has become a worrying trend with Audio Damage. It's easier to overlook with their more creative plug-ins, but, if you can't tell whether something is -1OdB or +1OdB on a tiny dial, you're in trouble.
Each band has the expected compression parameters: Ratio, Attack, Release, Sensitivity (ie, threshold) and Makeup, as well as a metering section that shows the input, output and gain reduction levels. Annoyingly, there's no bypass switch for each of the individual bands. Sure, you can set the knobs to zero to achieve the same result, but it's a fiddly way of doing things.
Riding roughshod
Sound-wise, though, things improve greatly. We tried out Rough Rider Pro on a variety of material, including finished tracks ready for mastering, and found the bass frequencies to be particularly punchy. However, the mid- and top-end started to become a little digital when pushed hard, especially when compared to really high-end multiband processors.
A quick flick through the presets reveals a whole range of creative uses. You can squash signals pleasantly, or drive them to distortion. For such purposes, we can't really fault it.
Ultimately, a plug-in should be judged on a number of factors - its practicality, sound quality and ease of use being right up there. Naturally, there's no debating the usefulness of a multiband compressor, and Rough Rider Pro is particularly strong in creative applications, too.
As for the quality, bearing in mind the plentiful options out there, this plug-in is capable of some serious results. It's impressive how much you can tighten up your bass, and it's even acceptable for mastering electronic material where transparency isn't essential.
But, Rough Rider Pro is not the most accessible of plug-ins. For example, there's no A/B button (very useful when applying dynamic effects) or auto-gain. Ultimately, the interfacie niggles and obstructions make using AD's latest a bit of a chore, which is a great shame.
So, while the sound is excellent for the price, and more than a match for higher priced competitors, we can't award Audio Damage their usual top marks. While it's worth getting hold of this plug-in, Rough Rider Pro is very much in need of a revision.
Web: www.audiodamage.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Band manager
Unlike many other multiband compressors, Rough Rider Pro offers three bands instead of four. But we reckon this is ample for most uses and, indeed, most users - without prior experience, additional options can simply translate into more ways to mess things up.
So, for the best results, use the on/off buttons to isolate the band you want to dial in, then use the frequency sliders to select the range (the high and low cutoff points define the mids), Then, adjust the settings as you would any other compressor.
The only other thing you need to worry about is whether to run things in Multi or Series mode. The former splits the three bands, processes them separately and recombines them at the output stage, while the latter sends the signal to the top band, then the middle and finally the bottom. Both are useful, but we found Multi mode to be very clinical, while Series is more traditional and less surgical.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) PIII 800MHz, 512MB RAM, Windows XPSP2 or Vista
(MAC) G4/G5/lntel CPU, 512MB RAM,
OS X 10.4
Test system
(MAC) Mac Pro Duel Intel Xeon 2.8GHz_ Quad-Core, 4GB RAM, OS X 10.5.6
Alternatively
Sonalksis CQ1 N/A»N/A»£160
Showing its age now, but still a good multiband compressor
Waves C4 Multiband N/A»N/A»$400
Never ones to disappoint, this Waves plug-in is a stunner
Verdict
FOR
- Excellent sound
- Versatile range of applications
- Great presets
- Innovative band-routing option
AGAINST
- No A/B button
- Hard tomake out the display
- No band-bypass switches
The sound and features are right on the money, but this isn't the smoothest operator available right now
MARK: 8/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Friday, May 1, 2009
E-MU Emulator X3 £350 (PC)
E-MU spearheaded sampling in the early 80s with their groundbreaking hardware - can they do the same in software?
E-MU almost single-handedly brought digital sampling to the masses with their Emulator series of hardware samplers, the first of which debuted in 1981. It goes without saying that the company have amassed a fair bit of knowledge and notched up a number of innovations in the three decades since. Emulator X3 is, as the name suggests, the third virtual instrument in the software-based Emulator X line, which, as we shall see, has a lot more to offer than the hardware of yesteryear.
X factor
Emulator X3 carries on where its predecessor left off. This Windows-only instrument is available in both standalone and plug-in flavours. There are versions for both 32- and 64-bit operating systems, and the new Xstream engine that powers X3 is said to be optimised for both, with intelligent multicore/processor support, too. Thankfully, the company has ditched the oddball copy protection scheme that required their own MID! interface to be connected in order to fire up the software.
X3 ships with a huge selection of some of E-MU's finest sounds, including the entirety of the bank from their rather brilliant and trend-setting Xtreme Lead hardware ROMpler. There's a 1.4GB monster of a grand piano in the set, as well as a complete GM bank. Coming from the company that took full advantage of the analogue revival with their Vintage Keys module, you'd expect X3 to contain some serious vintage sounds, and these are among the most impressive patches in the bundle. There are some especially sweet Hammond Organs, complete with churning Leslie effects. Orchestral instruments are also accounted for, and there are some decent single-hit and ensemble FX included, too.
Of course, this being a sampler, you can bring your own patches to the party. It'll import all major file types, including WAV, AIFF and REX, and will handle resolutions up to 192kHz/24-bit. If you've got Akai, SF2, Kontakt, GigaSampler or HALion patches lying about, and even Elll and ESI patches from E-MU hardware, you can bring those in, too, courtesy of the included special version of Chicken Systems' Translator (the only limitation being that it only converts to X3
"There are LFOs, envelope generators and processors, along with E-MUs superb Z-Piane filters"
format). We had mixed results with this, depending on the formats used. Older, common formats like Akai and SF2 worked a treat. However, on the flip side, a patch translated from GigaStudio 4 crashed X3 instantly, despite appearing to have been converted successfully. Unfortunately, Kontakt 3 files aren't supported, but Kontakt 2 patches seem to work well enough. Format quirks aside, Translator enables users to avail themselves of a variety of material.
Freaky tweaker
Emulator X3 really comes into its own as a sound design tool, with a few features in particular warranting special attention. First off, X3 is that rarity of rarities - a sampler that actually samples from a variety of sources. Indeed, it has a full complement of features designed to eliminate the tedium normally associated with sampling. Among these is Synthswipe, a tool with which external sources (hardware or software) can be automatically sampled. X3 can even pitch and automap your recorded material - it's one of the easiest of such processes we've come across.
If you insist on doing the work yourself, samples can be mapped by dragging and dropping them into the target key zones. X3 will then recognise any embedded data, such as the root note and loop points, and behave accordingly. In addition, it'll even attempt to suss out the best loop points for you.
Further delights await the intrepid sample manipulator. There are the expected LFOs, envelope generators and effects processors, along with E-MU's superb, morphing Z-Plane filters. Presets of these have been implemented in quite a few of the company's instruments over the years, but this time around, they've upped the ante somewhat, especially with the inclusion of the Morph Filter Designer, which enables the user to create custom shapes, all via a simple interface built into the filter section. The Morph Filter Designer is ridiculously easy to use and can transform a sound into something entirely different with a only few minor tweaks.
New for X3 is Xtractor, a tool by which a single instrument (most obviously vocals) in a mixed piece of audio can be isolated, eliminated, processed or pitchshifted. It seems to work like a band-pass/reject filter, but with some parameters specifically designed for the manipulation of the selected instrument. We got mixed results. For instance, isolating a vocal in dense musical passages was difficult - it worked much better with sparser arrangements.
X-rated
Software samplers aren't exactly thin on the ground, but none of them can claim the extensive legacy that bolsters the Emulator X3. This is a refined and powerful instrument that embodies E-MU's considerable expertise in both sampling and sample-playback synthesis. Emulator X3 fully realises the potential of the Emulator heritage and then some. The price might be off-putting at first glance, but it's not out of line with the competition, and considering the quality of the bundled content, you get serious bang for your buck.
Web: www.emu.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Xtractor enables you to isolate individual instruments, such as vocals, based on frequency and stereo position
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Blow your beats to bits with the excellent Region Xplode function!
Xplosive beats
Coming from the company behind the popular Beat Garden sample library, you'd expect Emulator X3 to be bursting with rhythm-centric features, and E-MU don't disappoint. They've beefed up X3's beat-oriented functions.
Firstly, TwistaLoop can now analyse and export tempo maps of an entire song, if you so desire. This will be useful for working with live musicians, and it's pretty easy to use. Simply open the Beat Analysis tool to slice up the file, adjust the resultant markers if necessary, and select Export Tempo Map. Having done so, you'll be rewarded with a MIDI file that can be dropped into your sequencer of choice. It worked very well in our tests, though we were careful to tweak our markers to perfection before exporting.
The new Region Xplode beat slicer will chop up a rhythm, map the parts and export the timing as MIDI - simply drop in a loop, cut it up using the same method described above, then click over to the Voice page, where you can access the regions. After that, it's a matter of right-clicking to initiate the Xplode function. The individual hits of your loop will be neatly mapped across the keyboard as you like, and you'll also have a MIDI file correlating to the slice positions. You may never need to fire up Recycle again!
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 1.5GHz Pentium IV/AMD K6, 512MB RAM, Windows XP/Vista
Test system
(PC) AMD 3000+,512MB RAM,
Windows XP, M-Audio Fast Track Pro,
Sonar 8, FL Studio 8, energyXT2
Alternatively
Native Instruments Kontakt 3 cm120» 10/10 » €399
A behemoth of a program with lots of third-party sample pack support
Steinberg HALion 3 cm78» 7/10 » £335
Age-old now, but its simple, intuitive interface sees it live on
Verdict
FOR
- A refined, powerful sarnpler
- Autosampling of hardware!
- CustomisableZ-PIane filters kick ass
- Groovy Multi-Function Generators
- Excellent bundled content
AGAINST
- Xtractor can be finicky...
- ...as can Translator
E-MU have been designing and building groundbreaking samplers for decades and it shows in this deeply featured and highly refined soft sampler
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
E-MU almost single-handedly brought digital sampling to the masses with their Emulator series of hardware samplers, the first of which debuted in 1981. It goes without saying that the company have amassed a fair bit of knowledge and notched up a number of innovations in the three decades since. Emulator X3 is, as the name suggests, the third virtual instrument in the software-based Emulator X line, which, as we shall see, has a lot more to offer than the hardware of yesteryear.
X factor
Emulator X3 carries on where its predecessor left off. This Windows-only instrument is available in both standalone and plug-in flavours. There are versions for both 32- and 64-bit operating systems, and the new Xstream engine that powers X3 is said to be optimised for both, with intelligent multicore/processor support, too. Thankfully, the company has ditched the oddball copy protection scheme that required their own MID! interface to be connected in order to fire up the software.
X3 ships with a huge selection of some of E-MU's finest sounds, including the entirety of the bank from their rather brilliant and trend-setting Xtreme Lead hardware ROMpler. There's a 1.4GB monster of a grand piano in the set, as well as a complete GM bank. Coming from the company that took full advantage of the analogue revival with their Vintage Keys module, you'd expect X3 to contain some serious vintage sounds, and these are among the most impressive patches in the bundle. There are some especially sweet Hammond Organs, complete with churning Leslie effects. Orchestral instruments are also accounted for, and there are some decent single-hit and ensemble FX included, too.
Of course, this being a sampler, you can bring your own patches to the party. It'll import all major file types, including WAV, AIFF and REX, and will handle resolutions up to 192kHz/24-bit. If you've got Akai, SF2, Kontakt, GigaSampler or HALion patches lying about, and even Elll and ESI patches from E-MU hardware, you can bring those in, too, courtesy of the included special version of Chicken Systems' Translator (the only limitation being that it only converts to X3
"There are LFOs, envelope generators and processors, along with E-MUs superb Z-Piane filters"
format). We had mixed results with this, depending on the formats used. Older, common formats like Akai and SF2 worked a treat. However, on the flip side, a patch translated from GigaStudio 4 crashed X3 instantly, despite appearing to have been converted successfully. Unfortunately, Kontakt 3 files aren't supported, but Kontakt 2 patches seem to work well enough. Format quirks aside, Translator enables users to avail themselves of a variety of material.
Freaky tweaker
Emulator X3 really comes into its own as a sound design tool, with a few features in particular warranting special attention. First off, X3 is that rarity of rarities - a sampler that actually samples from a variety of sources. Indeed, it has a full complement of features designed to eliminate the tedium normally associated with sampling. Among these is Synthswipe, a tool with which external sources (hardware or software) can be automatically sampled. X3 can even pitch and automap your recorded material - it's one of the easiest of such processes we've come across.
If you insist on doing the work yourself, samples can be mapped by dragging and dropping them into the target key zones. X3 will then recognise any embedded data, such as the root note and loop points, and behave accordingly. In addition, it'll even attempt to suss out the best loop points for you.
Further delights await the intrepid sample manipulator. There are the expected LFOs, envelope generators and effects processors, along with E-MU's superb, morphing Z-Plane filters. Presets of these have been implemented in quite a few of the company's instruments over the years, but this time around, they've upped the ante somewhat, especially with the inclusion of the Morph Filter Designer, which enables the user to create custom shapes, all via a simple interface built into the filter section. The Morph Filter Designer is ridiculously easy to use and can transform a sound into something entirely different with a only few minor tweaks.
New for X3 is Xtractor, a tool by which a single instrument (most obviously vocals) in a mixed piece of audio can be isolated, eliminated, processed or pitchshifted. It seems to work like a band-pass/reject filter, but with some parameters specifically designed for the manipulation of the selected instrument. We got mixed results. For instance, isolating a vocal in dense musical passages was difficult - it worked much better with sparser arrangements.
X-rated
Software samplers aren't exactly thin on the ground, but none of them can claim the extensive legacy that bolsters the Emulator X3. This is a refined and powerful instrument that embodies E-MU's considerable expertise in both sampling and sample-playback synthesis. Emulator X3 fully realises the potential of the Emulator heritage and then some. The price might be off-putting at first glance, but it's not out of line with the competition, and considering the quality of the bundled content, you get serious bang for your buck.
Web: www.emu.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Xtractor enables you to isolate individual instruments, such as vocals, based on frequency and stereo position
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Blow your beats to bits with the excellent Region Xplode function!
Xplosive beats
Coming from the company behind the popular Beat Garden sample library, you'd expect Emulator X3 to be bursting with rhythm-centric features, and E-MU don't disappoint. They've beefed up X3's beat-oriented functions.
Firstly, TwistaLoop can now analyse and export tempo maps of an entire song, if you so desire. This will be useful for working with live musicians, and it's pretty easy to use. Simply open the Beat Analysis tool to slice up the file, adjust the resultant markers if necessary, and select Export Tempo Map. Having done so, you'll be rewarded with a MIDI file that can be dropped into your sequencer of choice. It worked very well in our tests, though we were careful to tweak our markers to perfection before exporting.
The new Region Xplode beat slicer will chop up a rhythm, map the parts and export the timing as MIDI - simply drop in a loop, cut it up using the same method described above, then click over to the Voice page, where you can access the regions. After that, it's a matter of right-clicking to initiate the Xplode function. The individual hits of your loop will be neatly mapped across the keyboard as you like, and you'll also have a MIDI file correlating to the slice positions. You may never need to fire up Recycle again!
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 1.5GHz Pentium IV/AMD K6, 512MB RAM, Windows XP/Vista
Test system
(PC) AMD 3000+,512MB RAM,
Windows XP, M-Audio Fast Track Pro,
Sonar 8, FL Studio 8, energyXT2
Alternatively
Native Instruments Kontakt 3 cm120» 10/10 » €399
A behemoth of a program with lots of third-party sample pack support
Steinberg HALion 3 cm78» 7/10 » £335
Age-old now, but its simple, intuitive interface sees it live on
Verdict
FOR
- A refined, powerful sarnpler
- Autosampling of hardware!
- CustomisableZ-PIane filters kick ass
- Groovy Multi-Function Generators
- Excellent bundled content
AGAINST
- Xtractor can be finicky...
- ...as can Translator
E-MU have been designing and building groundbreaking samplers for decades and it shows in this deeply featured and highly refined soft sampler
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Camel Audio Alchemy £179 (PC/ MAC)
Camel Audio claim their latest instrument is the "ultimate sample manipulation synthesiser", but does it really have the Midas touch?
At first glance, you might mistake Alchemy for a common or garden ROMpler, as it comes with a ton of sample-based patches that can be tweaked with the built-in synthesis engine and effects - sounds that would take an age to create from scratch. Unlike most ROMplers, though, this instrument also enables you to load your own samples.
Alchemy's architecture centres around its four sound generating modules, which are known as Sources. These are a little more complex than your average oscillator and have three types of synthesis under the hood -Additive, Spectral and Granular. Aside from tinkering with the presets, the simplest way to get sound out of the instrument is to use the Additive element in virtual analogue mode. This gives you a variety of simple wave shapes, a symmetry control for width-modulation effects, and a voice count knob, which goes all the way up to a staggering 600 - this last is particularly useful in the virtual analogue unison and harmonic detune modes, creating huge sounds and so-called 'super-saw' tones.
Alchemy has a built-in library of instruments, effects and loops in audio format, and you can import your own WAV or AIFF files. However, it's not possible to create your own keyzones within a Source module. Alchemy will load SFZ files (SoundFonts), though, so the truly dedicated could create their own multisampled patches with the help of an external editor.
Patching things up
When importing a sample, you're presented with a choice of modes that correspond to Alchemy's elements: Additive, Spectral, Additive and Spectral, or Granular. These determine how the audio is analysed and which of the modules are most appropriate. For example, Additive mode works well with single-note samples, where the frequencies present in the audio are analysed over time and resynthesised. Not only does this process sound great, but the volume, pitch, pan and phase of the individual harmonics (aka partials) can be edited in a separate panel. This area includes an envelope that can be used to view the volume, pitch variation, pan and phase characteristics of individual partials over time, along with a typical additive synthesis
"Many samplers feature granular processing, but Alchemy is particularly adept"
harmonics editor for altering these values.
The Spectral element works well on complex samples, using a combination of noise and sine waves to resynthesise the audio. It's possible to set this element to use just sine resynthesis (or only noise) to create unusual effects, and audio can be edited with a spectral display showing frequency over time. Editing is done graphically, using a variety of brushes, just like a paint program. While this isn't the most precise way of doing things - you can't realistically draw in chords or melodies - it's possible to enhance transients with a specialised brush, and you can copy and paste by selecting an area of the spectral display as a brush.
If Granular analysis is selected, the audio is sliced into thousands of tiny chunks, enabling tempo and pitch to be adjusted independently of one another. Many soft samplers feature granular processing capabilities, but Alchemy is particularly adept, offering eight different window types (which affect each grain's amplitude envelope), a Density control (with low values creating unnatural stuttering effects) and a grain Size parameter. Each Source has Stretch and Position knobs that can be modulated to create outlandish effects, such as slowing the audio down until it becomes a single, repeating waveform. Straightforward, non-granular sample playback is also available.
Panning for gold
As well as these sound-generating elements, there's also a section for applying up to three filters in series or parallel to each Source, in addition, there are 15 different filter modes, including the usual low-/high-/band-pass options, and less common ones like ring modulation and tube emulation.
The outputs of the four Sources can be combined in various ways using the Morph panel. This has nine different modes, the simplest of which, Xfade, mixes the output of the Sources together, with the X and Y axes controlling the balance between all four. More intriguing still are the morphing modes - for example, select Morph and a single Source is heard at once, with the X and Y controls being used to change between the parameters of each generating module. So, if one Source is tuned down an octave, morphing between that and one that isn't will result in a smooth pitchbend rather than a crossfade between the two signals. Other, far more specialised modes blend between more specific controls, such as the parameters of certain elements or envelope times. The X and Y values themselves can also be modulated, bringing to mind the vector synthesis instruments of the past.
Once all four Sources have been filtered and mixed/morphed, the signal is pumped through another pair of filters, which are even more comprehensive, with 50 different types on offer. For each of these, there's a knob that sets the balance between serial and parallel routing -a very nice touch.
Aside from the synth's Performance, Arp and Effects sections (see boxout), the rest of the interface is taken up with the modulation panel. Almost all of Alchemy's parameters can be modulated via the LFO, AHDSR envelope, multiple segment envelope generator (MSEG), sequencer, note property or performance parameter. A single LFO, AHDSR, MSEG or sequencer is available at first, but you can add more at will - up to 16, should you require them.
The supplied preset library is good, although the quality is inconsistent. But to use it as a mere ROMpler would be ignoring the software's fantastically deep sound design capabilities. Alchemy offers a robust array of sampling and synthesis techniques that make it a compelling prospect for those eager to expand their creative arsenal, and it's the perfect partner for a more traditional sampler or synth.
Contact: support@camelaudio.com
Web: www.camelaudio.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
The partials editor tweaks individual harmonics over time, making Alchemy pure gold for sound designers
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
With Simple mode enabled, the interface collapses to show just the Performance section
What a performance!
In addition to Alchemy's Sources, filters and modulation panels, the synth also has Performance, Arpeggiator and Effects sections, which are accessed at the bottom of the interface.
The Performance screen offers eight knobs and two virtual XY pads. All of these work as additional modulation sources that can be applied to multiple parameters at once, just like the rest of the synth's mods. You can store eight 'snapshots' of the Performance settings in the Remix pad and morph smoothly between them by dragging a cursor around the pad - it's very similar to the Sound Variations system used in Native Instruments' Kore.
The Arpeggiator panel sports its own step sequencer, with up to 128 steps, each of which has separate settings for value, length and swing. The output can then be applied to the arpeggiator's amplitude, pitch and panning knobs, and extra sequencers can be created as necessary.
Finally, the five-slot Effects section houses filter, EQ, distortion, delay, reverb, modulation, pan, gain and dynamic effects. Rather excitingly, their settings can be modulated too, making this section incredibly useful and well-integrated when it comes to sound design.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 3GHz _CPU, 1GB RAM, Windows XP SP2 or Vista, VST host
(MAC) G5 CPU, 1GB RAM, Mac OS X 10.4.9, AU/VST host
Test system
(PC) 2.13GHz Intel Core 2 Duo 6400, 2GB RAM, Windows Vista, Cubase 4
Alternatively
Native Instruments Absynth 4 cm108» 9/10 » £230
Not as good for full-on sample manipulation, but amazing for evolving atmospherics and sound design
Spectrasonics Omnisphere cm133» 10/10 » £299
Not the cheapest of instruments, but this is a great-sounding ROMpler with an incredible synthesis engine
Verdict
FOR
- Great modulation system
- Sensible interface design
- Awesome synthesis/sampling engine
- As deep as you care to take it
- Practically unrivalled sample control
- Comes with some great patches...
AGAINST
- some lacklustre ones
Alchemy is an astonishing instrument that will delight hardcore synth and sampler lovers no end
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
At first glance, you might mistake Alchemy for a common or garden ROMpler, as it comes with a ton of sample-based patches that can be tweaked with the built-in synthesis engine and effects - sounds that would take an age to create from scratch. Unlike most ROMplers, though, this instrument also enables you to load your own samples.
Alchemy's architecture centres around its four sound generating modules, which are known as Sources. These are a little more complex than your average oscillator and have three types of synthesis under the hood -Additive, Spectral and Granular. Aside from tinkering with the presets, the simplest way to get sound out of the instrument is to use the Additive element in virtual analogue mode. This gives you a variety of simple wave shapes, a symmetry control for width-modulation effects, and a voice count knob, which goes all the way up to a staggering 600 - this last is particularly useful in the virtual analogue unison and harmonic detune modes, creating huge sounds and so-called 'super-saw' tones.
Alchemy has a built-in library of instruments, effects and loops in audio format, and you can import your own WAV or AIFF files. However, it's not possible to create your own keyzones within a Source module. Alchemy will load SFZ files (SoundFonts), though, so the truly dedicated could create their own multisampled patches with the help of an external editor.
Patching things up
When importing a sample, you're presented with a choice of modes that correspond to Alchemy's elements: Additive, Spectral, Additive and Spectral, or Granular. These determine how the audio is analysed and which of the modules are most appropriate. For example, Additive mode works well with single-note samples, where the frequencies present in the audio are analysed over time and resynthesised. Not only does this process sound great, but the volume, pitch, pan and phase of the individual harmonics (aka partials) can be edited in a separate panel. This area includes an envelope that can be used to view the volume, pitch variation, pan and phase characteristics of individual partials over time, along with a typical additive synthesis
"Many samplers feature granular processing, but Alchemy is particularly adept"
harmonics editor for altering these values.
The Spectral element works well on complex samples, using a combination of noise and sine waves to resynthesise the audio. It's possible to set this element to use just sine resynthesis (or only noise) to create unusual effects, and audio can be edited with a spectral display showing frequency over time. Editing is done graphically, using a variety of brushes, just like a paint program. While this isn't the most precise way of doing things - you can't realistically draw in chords or melodies - it's possible to enhance transients with a specialised brush, and you can copy and paste by selecting an area of the spectral display as a brush.
If Granular analysis is selected, the audio is sliced into thousands of tiny chunks, enabling tempo and pitch to be adjusted independently of one another. Many soft samplers feature granular processing capabilities, but Alchemy is particularly adept, offering eight different window types (which affect each grain's amplitude envelope), a Density control (with low values creating unnatural stuttering effects) and a grain Size parameter. Each Source has Stretch and Position knobs that can be modulated to create outlandish effects, such as slowing the audio down until it becomes a single, repeating waveform. Straightforward, non-granular sample playback is also available.
Panning for gold
As well as these sound-generating elements, there's also a section for applying up to three filters in series or parallel to each Source, in addition, there are 15 different filter modes, including the usual low-/high-/band-pass options, and less common ones like ring modulation and tube emulation.
The outputs of the four Sources can be combined in various ways using the Morph panel. This has nine different modes, the simplest of which, Xfade, mixes the output of the Sources together, with the X and Y axes controlling the balance between all four. More intriguing still are the morphing modes - for example, select Morph and a single Source is heard at once, with the X and Y controls being used to change between the parameters of each generating module. So, if one Source is tuned down an octave, morphing between that and one that isn't will result in a smooth pitchbend rather than a crossfade between the two signals. Other, far more specialised modes blend between more specific controls, such as the parameters of certain elements or envelope times. The X and Y values themselves can also be modulated, bringing to mind the vector synthesis instruments of the past.
Once all four Sources have been filtered and mixed/morphed, the signal is pumped through another pair of filters, which are even more comprehensive, with 50 different types on offer. For each of these, there's a knob that sets the balance between serial and parallel routing -a very nice touch.
Aside from the synth's Performance, Arp and Effects sections (see boxout), the rest of the interface is taken up with the modulation panel. Almost all of Alchemy's parameters can be modulated via the LFO, AHDSR envelope, multiple segment envelope generator (MSEG), sequencer, note property or performance parameter. A single LFO, AHDSR, MSEG or sequencer is available at first, but you can add more at will - up to 16, should you require them.
The supplied preset library is good, although the quality is inconsistent. But to use it as a mere ROMpler would be ignoring the software's fantastically deep sound design capabilities. Alchemy offers a robust array of sampling and synthesis techniques that make it a compelling prospect for those eager to expand their creative arsenal, and it's the perfect partner for a more traditional sampler or synth.
Contact: support@camelaudio.com
Web: www.camelaudio.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
The partials editor tweaks individual harmonics over time, making Alchemy pure gold for sound designers
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
With Simple mode enabled, the interface collapses to show just the Performance section
What a performance!
In addition to Alchemy's Sources, filters and modulation panels, the synth also has Performance, Arpeggiator and Effects sections, which are accessed at the bottom of the interface.
The Performance screen offers eight knobs and two virtual XY pads. All of these work as additional modulation sources that can be applied to multiple parameters at once, just like the rest of the synth's mods. You can store eight 'snapshots' of the Performance settings in the Remix pad and morph smoothly between them by dragging a cursor around the pad - it's very similar to the Sound Variations system used in Native Instruments' Kore.
The Arpeggiator panel sports its own step sequencer, with up to 128 steps, each of which has separate settings for value, length and swing. The output can then be applied to the arpeggiator's amplitude, pitch and panning knobs, and extra sequencers can be created as necessary.
Finally, the five-slot Effects section houses filter, EQ, distortion, delay, reverb, modulation, pan, gain and dynamic effects. Rather excitingly, their settings can be modulated too, making this section incredibly useful and well-integrated when it comes to sound design.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 3GHz _CPU, 1GB RAM, Windows XP SP2 or Vista, VST host
(MAC) G5 CPU, 1GB RAM, Mac OS X 10.4.9, AU/VST host
Test system
(PC) 2.13GHz Intel Core 2 Duo 6400, 2GB RAM, Windows Vista, Cubase 4
Alternatively
Native Instruments Absynth 4 cm108» 9/10 » £230
Not as good for full-on sample manipulation, but amazing for evolving atmospherics and sound design
Spectrasonics Omnisphere cm133» 10/10 » £299
Not the cheapest of instruments, but this is a great-sounding ROMpler with an incredible synthesis engine
Verdict
FOR
- Great modulation system
- Sensible interface design
- Awesome synthesis/sampling engine
- As deep as you care to take it
- Practically unrivalled sample control
- Comes with some great patches...
AGAINST
- some lacklustre ones
Alchemy is an astonishing instrument that will delight hardcore synth and sampler lovers no end
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Apples GarageBand '09 £69 (MAC)
The consummate beginners' DAW is back in its updated 2009 guise, but is it aimed at producers or those wanting to learn an instrument?
When we recently suggested to Apple that ^ deciding what new features to add to GarageBand must be difficult - the company must continue to give users a reason to upgrade to its Logic products, after all - the response was a nod and a wry smile. In some ways, the software has become a victim of its own success: pros now use it to draft their tunes, and many home users find it to be so comprehensive that they simply don't need to buy anything else.
So, where to take it next? As before, the application ships with the latest version of the iLife software suite, and for the GarageBand '09 update, Apple have gone off on something of a tangent. As we'll discover, this is good news for people who want to learn to play music, but not so great for those who use GarageBand for production purposes.
A new front door
Boot the software for the first time and you're presented with an updated splash screen that lets you choose from a range of options. You can now pick from a range of project templates (eg, Songwriting Loops, Piano, Acoustic Instrument), and each of these provides a different configuration of pre-loaded tracks for you to work with. It's a nice enough touch, but sadly, there's currently no facility for adding your own template(s).
You can also choose to enter Magic GarageBand mode, which automates the process of creating songs in a variety of styles. This has been extended slightly since GB '08 -there's now level adjustment, an Arrangement Track, randomised selection of instruments and even a recording option - but it's still very much aimed at total novices.
Speaking of beginners, the opening splash screen also provides access to the new Learn to Play feature, and to the Lesson Store, from which you can buy Artist Lessons. These are seriously impressive and, in fact, make most other on-screen tuition look positively antiquated - see the Look and learn boxout for the full lowdown.
Click through to the main GarageBand application and the first thing you'll notice is that several cosmetic changes have been made.
"Apple confirmed that the technology behind the new amps and effects has come down from Logic Pro"
Your selected Software Instrument is now accompanied by a nice graphic in the Track Info section, and the Loop Browser now appears to the right of the timeline, rather than below it.
Most obviously, the software's main background colour has turned darker than the light grey of before, with the result being that GarageBand now looks very much like a baby version of Logic (which is essentially what it is). It's no more intimidating, but the '09 update does feel a touch more 'pro'.
Amped up
Appearances can be deceptive, though - dig a little deeper and you realise that, from a recording perspective, the GarageBand feature set has actually changed very little. One area that has been addressed, however, is that of guitar amp and effects modelling.
These types of processing were included before, but they weren't considered a standout feature. This time around, you get a dedicated Electric Guitar option when you create a new track, and choosing this puts the Track Info panel into its Guitar Track mode. This gives you an amp graphic at the top (you can choose from five models) and a selection of ten stompboxes below.
A decent selection of presets is included, and these are named in such a way that you usually know what you're going to get before you call them up (examples include Bluesbreaker, Honky Tonk and Seattle Sound). You can also create your own guitar rig: up to five stompboxes can be used in each preset, and both these and the amps are editable via their tidy interfaces.
The sound is pretty respectable, too - Apple confirmed to us that the technology behind the new amps and effects has come down from Logic Pro, and just that little bit more quality is audibly evident.
GarageBland?
Like its predecessors, GarageBand '09 is a pleasure to use, but given that we're partly reviewing it from the perspective of an existing user who's thinking of upgrading (those who buy a new Mac will get it pre-installed anyway), we have to say that we're a little disappointed.
From a production point of view, there's simply not enough here to justify spending £69. It feels like Apple have made a conscious decision to hold back on adding any more DAW-type functionality, presumably to entice those who are outgrowing GarageBand's features to upgrade to Logic, which is a shame.
It's also worth bearing in mind that, if you want to run GarageBand '09, you need to have OS X 10.5.6 (Leopard) installed. If you don't already own this, that's another cost (£83) you'll have to take into account.
There is a bigger picture to consider, though. GarageBand '09 ships with three other excellent apps (iMovie, iPhoto and iWeb), and we're well aware that many cm readers use these, too. If their new features (and there are quite a few) appeal, iLife '09 is a no-brainer; but if you don't play guitar and have no desire to learn either that instrument or the piano, upgrading to it on the strength of the GarageBand update alone would be a mistake.
Contact: Apple Store, 0800 048 0408
Web: www.apple.com/uk
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
New amps and effects gives six-stringers even more options for jamming along with Magic GarageBand
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
There are high-def video tutorials included with GarageBand '09, with Artist Lessons available online
Look and learn
It's clear from the way Apple are marketing GarageBand '09 that the new features they're most proud of are those under the Learn to Play banner.
Specifically, we're talking about nine Basic Lessons for both piano and guitar (one of each comes as part of the installer, and the rest can be downloaded with no further charge) and the Artist Lessons available from the all-new Lesson Store.
The standard piano and guitar tuition is good - though, obviously, spending plenty of time practising your instrument remains the key to learning how to play it - but it's the Artist Lessons that are the real coup. For £3.95, you get a sumptuous high-def video guide that features a celebrity musician teaching you one of their most famous songs on either piano or guitar - the likes of Sting, Ben Folds, Fall Out Boy, OneRepublic and Norah Jones have already signed up, and Apple say that more artists are going to be working with them in the future.
The lessons feature notation, tab and chord displays, as well as a virtual keyboard/fretboard. What's more, they're brilliantly presented - the only snag is that you'll need to have an Intel processor rather than a PPC model in order to run them (and the same goes for the Basic Lessons, too).
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(MAC) Intel/G4/G5 867MHz CPU (Learn
to Play requires Intel dual-core CPU),
512MB RAM, 4GB drive space, OS X 10.5.6
Test system
(MAC) Apple MacBook Intel Core 2 Duo 2GHz, 2GB RAM, Mac OS X 10.5.6
Alternatively
Steinberg Sequel 2 cm131»7/10»£80
Easy to use, with plenty of content, but no plug-in support holds it back
Apple Logic Express N/A»N/A»£199
GarageBand users who need more production power should try this
Verdict
FOR
- slicker interface Artist Lessons are fantastic
- Decent guitar amps and effects
- Magic GarageBand is more flexible...
AGAINST
- ..but does anyone use it? No new production features
- Requires OS X 10.5.6
The best version of GarageBand yet, but if you only want to employ it for music production, you won't be missing out on much if you skip the '09 update
MARK: 9/10
Subscribe to Computer music Magazine:
http://www.computermusic.co.uk/
When we recently suggested to Apple that ^ deciding what new features to add to GarageBand must be difficult - the company must continue to give users a reason to upgrade to its Logic products, after all - the response was a nod and a wry smile. In some ways, the software has become a victim of its own success: pros now use it to draft their tunes, and many home users find it to be so comprehensive that they simply don't need to buy anything else.
So, where to take it next? As before, the application ships with the latest version of the iLife software suite, and for the GarageBand '09 update, Apple have gone off on something of a tangent. As we'll discover, this is good news for people who want to learn to play music, but not so great for those who use GarageBand for production purposes.
A new front door
Boot the software for the first time and you're presented with an updated splash screen that lets you choose from a range of options. You can now pick from a range of project templates (eg, Songwriting Loops, Piano, Acoustic Instrument), and each of these provides a different configuration of pre-loaded tracks for you to work with. It's a nice enough touch, but sadly, there's currently no facility for adding your own template(s).
You can also choose to enter Magic GarageBand mode, which automates the process of creating songs in a variety of styles. This has been extended slightly since GB '08 -there's now level adjustment, an Arrangement Track, randomised selection of instruments and even a recording option - but it's still very much aimed at total novices.
Speaking of beginners, the opening splash screen also provides access to the new Learn to Play feature, and to the Lesson Store, from which you can buy Artist Lessons. These are seriously impressive and, in fact, make most other on-screen tuition look positively antiquated - see the Look and learn boxout for the full lowdown.
Click through to the main GarageBand application and the first thing you'll notice is that several cosmetic changes have been made.
"Apple confirmed that the technology behind the new amps and effects has come down from Logic Pro"
Your selected Software Instrument is now accompanied by a nice graphic in the Track Info section, and the Loop Browser now appears to the right of the timeline, rather than below it.
Most obviously, the software's main background colour has turned darker than the light grey of before, with the result being that GarageBand now looks very much like a baby version of Logic (which is essentially what it is). It's no more intimidating, but the '09 update does feel a touch more 'pro'.
Amped up
Appearances can be deceptive, though - dig a little deeper and you realise that, from a recording perspective, the GarageBand feature set has actually changed very little. One area that has been addressed, however, is that of guitar amp and effects modelling.
These types of processing were included before, but they weren't considered a standout feature. This time around, you get a dedicated Electric Guitar option when you create a new track, and choosing this puts the Track Info panel into its Guitar Track mode. This gives you an amp graphic at the top (you can choose from five models) and a selection of ten stompboxes below.
A decent selection of presets is included, and these are named in such a way that you usually know what you're going to get before you call them up (examples include Bluesbreaker, Honky Tonk and Seattle Sound). You can also create your own guitar rig: up to five stompboxes can be used in each preset, and both these and the amps are editable via their tidy interfaces.
The sound is pretty respectable, too - Apple confirmed to us that the technology behind the new amps and effects has come down from Logic Pro, and just that little bit more quality is audibly evident.
GarageBland?
Like its predecessors, GarageBand '09 is a pleasure to use, but given that we're partly reviewing it from the perspective of an existing user who's thinking of upgrading (those who buy a new Mac will get it pre-installed anyway), we have to say that we're a little disappointed.
From a production point of view, there's simply not enough here to justify spending £69. It feels like Apple have made a conscious decision to hold back on adding any more DAW-type functionality, presumably to entice those who are outgrowing GarageBand's features to upgrade to Logic, which is a shame.
It's also worth bearing in mind that, if you want to run GarageBand '09, you need to have OS X 10.5.6 (Leopard) installed. If you don't already own this, that's another cost (£83) you'll have to take into account.
There is a bigger picture to consider, though. GarageBand '09 ships with three other excellent apps (iMovie, iPhoto and iWeb), and we're well aware that many cm readers use these, too. If their new features (and there are quite a few) appeal, iLife '09 is a no-brainer; but if you don't play guitar and have no desire to learn either that instrument or the piano, upgrading to it on the strength of the GarageBand update alone would be a mistake.
Contact: Apple Store, 0800 048 0408
Web: www.apple.com/uk
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
New amps and effects gives six-stringers even more options for jamming along with Magic GarageBand
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
There are high-def video tutorials included with GarageBand '09, with Artist Lessons available online
Look and learn
It's clear from the way Apple are marketing GarageBand '09 that the new features they're most proud of are those under the Learn to Play banner.
Specifically, we're talking about nine Basic Lessons for both piano and guitar (one of each comes as part of the installer, and the rest can be downloaded with no further charge) and the Artist Lessons available from the all-new Lesson Store.
The standard piano and guitar tuition is good - though, obviously, spending plenty of time practising your instrument remains the key to learning how to play it - but it's the Artist Lessons that are the real coup. For £3.95, you get a sumptuous high-def video guide that features a celebrity musician teaching you one of their most famous songs on either piano or guitar - the likes of Sting, Ben Folds, Fall Out Boy, OneRepublic and Norah Jones have already signed up, and Apple say that more artists are going to be working with them in the future.
The lessons feature notation, tab and chord displays, as well as a virtual keyboard/fretboard. What's more, they're brilliantly presented - the only snag is that you'll need to have an Intel processor rather than a PPC model in order to run them (and the same goes for the Basic Lessons, too).
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(MAC) Intel/G4/G5 867MHz CPU (Learn
to Play requires Intel dual-core CPU),
512MB RAM, 4GB drive space, OS X 10.5.6
Test system
(MAC) Apple MacBook Intel Core 2 Duo 2GHz, 2GB RAM, Mac OS X 10.5.6
Alternatively
Steinberg Sequel 2 cm131»7/10»£80
Easy to use, with plenty of content, but no plug-in support holds it back
Apple Logic Express N/A»N/A»£199
GarageBand users who need more production power should try this
Verdict
FOR
- slicker interface Artist Lessons are fantastic
- Decent guitar amps and effects
- Magic GarageBand is more flexible...
AGAINST
- ..but does anyone use it? No new production features
- Requires OS X 10.5.6
The best version of GarageBand yet, but if you only want to employ it for music production, you won't be missing out on much if you skip the '09 update
MARK: 9/10
Subscribe to Computer music Magazine:
http://www.computermusic.co.uk/
Monday, March 30, 2009
Steinberg Cubase 5 £499 (PC/ MAC)
Back in the 80s, Steinberg spawned the sequencer as we know it but is the latest Cubase still the daddy or suffering a mid-life crisis?
There aren't many software titles that can claim to have been around for over two decades, but Cubase is one of them, having been with us in one form or another for 20 years now. For anyone still unfamiliar with this iconic app, it's modern incarnation is a one-stop, 'do it all' DAW, featuring audio and MIDI sequencing, virtual instruments, loads of effects, a virtual mixer, automation system, and so on.
Technically, this is the second time Cubase has reached version 5, as following 2000's release of Cubase 5 VST, Steinberg ditched the digit and launched the vastly overhauled Cubase SX in 2002. Eventually, the SX tag was dropped and we find ourselves once again at v5.
Before looking at the more subtle improvements, let's tackle some of the big ones, the most impressive of which is the spruced up Sample Editor with its VariAudio pitch editing. This is similar to Celemony's Melodyne but tightly integrated into the app. While it's not the first DAW to get this (Samplitude and Sonar have similar systems), it is probably the slickest.
VariAudio operates on monophonic audio -typically vocals, but other instruments can work too. Large coloured 'segments' that look like notes on a piano roll identify each note, and a fine continuous line called the micro-pitch curve shows the actual pitch. Clicking a segment plays it back immediately. Typical uses of VariAudio include editing the pitch of individual notes by dragging them; applying pitch quantising so that notes are more in tune; and 'straightening' notes to remove wavering pitch or suppress vibrato. You can shift the timing of notes, too.
Get under the hood of VariAudio and there are more subtle adjustments to be made, such as altering the start or end pitch of a segment, or 'tilting' its pitch curve; exporting the notes as MIDI data; and setting the notes via MIDI. With the latter, you step through segments with each key press.
There's also a real-time pitch correction effect called - wait for it - PitchCorrect. You can quantise to a chromatic, minor or major scale, or a custom one defined by clicking notes on the on-screen keyboard. It offers the expected features such as speed of retuning, tolerance, transposition and formant-shifting. It's only a shame that it doesn't offer diatonic (ie, in key)
"Quality-wise, both VariAudio and PitchCorrect sound the business"
pitchshifting too. Quality-wise, both VariAudio and PitchCorrect sound the business.
Revered reverb
The other new audio effect for Cubase 5 is a convolution reverb named Reverence. It comes with a library of impulse responses, some with surround versions too, and you can import your own. Once loaded, you can view a waveform or spectrogram (frequency response over time). You can set the predelay; scale the IR to set the decay length; set the size of the room (this seems to work by 'skewing' the frequency response); set the mix between early and late parts of the signal and where they're divided; apply EQ; and engage auto-gain and reverse.
A matrix at the top of the GUI lets you recall up to 36 reverb setups - very handy! Sonically, it's much like any other quality convolution reverb; that is to say, excellent. Downsides are that it introduces a small amount of latency, which can make it unsuitable for live tracking/monitoring, and that the smooth parameter changing sometimes means a delay before you hear the results of your tweaking.
There are two new instruments in Cubase 5, both of a rhythmic bent. The most unusual is LoopMash. The idea is that you throw in rhythmic loops and they're chopped up, with the slices analysed for similarities. Select a master loop, hit play, and slices are pulled from all the loops to 'recreate' the master loop using different sounds. Sliders determine how likely it is that a given loop's slices are selected. There are further options, but that's the crux of it.
If your loops aren't already tagged with their BPM in MediaBay, LoopMash doesn't always get the slicing right, so odd-length loops or beats running at double-speed can occur. We often experienced a confusing error complaining about the region being outside the file, too. LoopMash is a groovy concept, but the bottom line is that getting good results out of it is generally more hassle than its worth.
The other new plug-ins are MIDI Monitor, which is handy for investigating MIDI issues, with its List Editor-style display, and the dynamic duo of Groove Agent One and Beat Designer. These make it easy to knock sweet grooves together, and Beat Designer's flam function can even be used to dial in buzzing, IDM-esque rolls.
Automation renovation
Automation has received a kick in the pants for v5, with an Automation Panel giving quick access to relevant functions, some of which were previously only in Steinberg's high-end Nuendo DAW. You can easily hide and show various types of automation, and suspend (suppress) reading and writing of certain things; for example, you could record automation of volume changes but not EQ tweaks. The Trim mode is supposed to enable you to manipulate volume or aux send automation, for situations where you want to apply a further volume fade or similar. Unfortunately, it results in a curve with unwanted spikes - Steinberg are aware of the issue and will fix it in an update.
In previous versions, using the controller lane in a MIDI part and track automation to control the same parameters could be problematic, but a new rule-based system means you can specify what happens if there's a conflict. Another previous bugbear of ours was that the tempo curve and time signature were defined in a separate window, but this has been solved too, with dedicated Tempo and Signature tracks.
Express yourself
If you've ever used an orchestral library - or any instrument with multiple articulations - you'll be familiar with drawing in keyswitching notes or using CCs to flip between playing techniques. While this seems sophisticated enough, Steinberg are taking it to the next level with VST Expression. This gives an Articulation lane in the Key Editor with named rows for each technique, and you paint in the ones you want to use - the correct symbols appear in the Score Editor too. This new system uses Expression Maps to tell Cubase how to access specific articulations of an instrument, and third-party vendors such as Garritan say they'll be supporting VST Expression in future. In any case, it's pretty easy to make your own maps. One neat new bonus comes in the form of 14 real instrument patches for the included HalionOne ROMpler, all of which sound great and come with Expression Maps.
Other very welcome improvements include Channel Batch Export for exporting multiple channels (perfect for creating stems); sorting of VSTs by vendor/category for easier plug-in browsing; overhauled GUIs for the MIDI plug-ins, Logical Editor and Input Transformer; and a Remaining Record Time floating window.
Laptop users will appreciate the new Virtual Keyboard, which has a two-octave mode, like a tracker. On the subject of small-scale setups, we should mention that while a minimum display resolution of 1024x768 is recommended, the multiwindowed approach of Cubase really benefits from a larger screen or, indeed, screens.
Our big grumble with Cubase is that it still doesn't have a general purpose sampler, while almost all of its competitors do. Groove Agent One is a step in the right direction, but it's for beats only. The MediaBay media browser, meanwhile, doesn't live up to its full potential as yet. For instance, most third-party samplers don't seem to like drag-and-drop of sounds from MediaBay, and sample packs generally aren't tagged for MediaBay. Unless you tag everything yourself, using MediaBay to access samples is like using a sledgehammer to crack a nut.
Take 5?
For first-time buyers looking for a complete production solution, Cubase 5 is up there with the best of 'em, while for those coming from another DAW, features such as VariAudio and VST Expression are no doubt highly attractive.
As for upgrading, if you use third-party products like Melodyne, Guru, etc, then the likes of VariAudio and Groove Agent One might not hold such appeal. For serious users, though, workflow features like Tempo/Signature Tracks, VST Expression and Batch Channel Export may be of greater value in the long term, and Cubase 5 scores strongly in this department. We should also mention that Cubase 5 was stable throughout our testing and that Cubase 4 projects opened without a hitch. There's the cutdown Cubase Studio to consider too, which lacks facilities like VariAudio and Reverence.
Contact: Steinberg: +49 (0)40 42236115
Web: www.steinberg.net
Info: Upgrade from Cubase 4/SX3, £166 Cubase Studio 5, £332 Cubase Studio update, £107
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
VariAudio enables you to edit the pitch and timing of vocal lines with ease, and it's totally non-destructive
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Left to right: LoopMash is a good idea but we'd have preferred a new sampler; Reverence shows a spectrogram and photo of the reverb space; and articulations show up in the Score Editor too
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Turn to PitchCorrect for subtle tuning correction, wild T-Pain-style effects, formant shifting and more
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Groove Agent One Is the perfect companion to Beat Designer
Beat dis!
The new Groove Agent One is a simple MPC-esque drum sampler. Sounds are added to the 16 pads by dragging, and you can velocity-layer up to eight on each (but you can't stack them to play back together). On a per-pad basis, you can set levels, panning, looping, tuning, assignment to the 16 stereo outs, filtering, amp envelope and more. There are 43 good-quality kits supplied, and you can also import Akai MPC files in .pgm format. One great trick is that you can slice a loop in the Sample Editor, drop the resulting clips onto Groove Agent One, and drag a MIDI clip that triggers the loop back onto the Project Window, a la ReCycle.
Beat Designer is GA One's step sequncing counterpart (but it can drive any other instrument, of course). It's a MIDI effect plug-in with a resizable GUI (some of the other plug-ins could do with this!) whereby you click to toggle cells on and off, and drag to change velocity, shown by colour. Each drum can use one of two swing settings, and there's an offset lane for moving sounds ahead of or behind the beat. You can apply two, three, or four-stroke 'flams' to each individual hit, with the timing and velocity of them definable by the user. There are numerous options for editing beats and transferring them to MIDI clips too.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 2GHz CPU, 1GB RAM, Windows XP
or Vista 32/64,4GB drive space
(MAC) G5/lntel Processor, 1GB RAM, OS X 10.5.5 or later, 4GB drive space
Test system
(PC) Core i7 920,3GB RAM, Windows Vista 64
(PC) Core 2 Duo 2GHz, 2GB RAM, Windows Vista 32
Alternatively
AbletonLive8 N/A»N/A»£TBC
The new version of the DAW that dares to be different is out soon
Apple Logic Studio cm119 »10/10 » £312
Terrific-value package containing the slick Logic Pro DAW
Verdict
FOR
- Integrated VariAudio pitch editing
- VST Expression is a real time-saver
- Great virtual MIDI keyboard!
- Truly useful workflow improvements
- New plug-ins are great...
AGAINST
- ...but LoopMash is a letdown
- Some minor cosmetic bugs
- Still no sampler!
A solid update to an already great app ensures that Cubase remains a front-runner in the great DAW race
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
There aren't many software titles that can claim to have been around for over two decades, but Cubase is one of them, having been with us in one form or another for 20 years now. For anyone still unfamiliar with this iconic app, it's modern incarnation is a one-stop, 'do it all' DAW, featuring audio and MIDI sequencing, virtual instruments, loads of effects, a virtual mixer, automation system, and so on.
Technically, this is the second time Cubase has reached version 5, as following 2000's release of Cubase 5 VST, Steinberg ditched the digit and launched the vastly overhauled Cubase SX in 2002. Eventually, the SX tag was dropped and we find ourselves once again at v5.
Before looking at the more subtle improvements, let's tackle some of the big ones, the most impressive of which is the spruced up Sample Editor with its VariAudio pitch editing. This is similar to Celemony's Melodyne but tightly integrated into the app. While it's not the first DAW to get this (Samplitude and Sonar have similar systems), it is probably the slickest.
VariAudio operates on monophonic audio -typically vocals, but other instruments can work too. Large coloured 'segments' that look like notes on a piano roll identify each note, and a fine continuous line called the micro-pitch curve shows the actual pitch. Clicking a segment plays it back immediately. Typical uses of VariAudio include editing the pitch of individual notes by dragging them; applying pitch quantising so that notes are more in tune; and 'straightening' notes to remove wavering pitch or suppress vibrato. You can shift the timing of notes, too.
Get under the hood of VariAudio and there are more subtle adjustments to be made, such as altering the start or end pitch of a segment, or 'tilting' its pitch curve; exporting the notes as MIDI data; and setting the notes via MIDI. With the latter, you step through segments with each key press.
There's also a real-time pitch correction effect called - wait for it - PitchCorrect. You can quantise to a chromatic, minor or major scale, or a custom one defined by clicking notes on the on-screen keyboard. It offers the expected features such as speed of retuning, tolerance, transposition and formant-shifting. It's only a shame that it doesn't offer diatonic (ie, in key)
"Quality-wise, both VariAudio and PitchCorrect sound the business"
pitchshifting too. Quality-wise, both VariAudio and PitchCorrect sound the business.
Revered reverb
The other new audio effect for Cubase 5 is a convolution reverb named Reverence. It comes with a library of impulse responses, some with surround versions too, and you can import your own. Once loaded, you can view a waveform or spectrogram (frequency response over time). You can set the predelay; scale the IR to set the decay length; set the size of the room (this seems to work by 'skewing' the frequency response); set the mix between early and late parts of the signal and where they're divided; apply EQ; and engage auto-gain and reverse.
A matrix at the top of the GUI lets you recall up to 36 reverb setups - very handy! Sonically, it's much like any other quality convolution reverb; that is to say, excellent. Downsides are that it introduces a small amount of latency, which can make it unsuitable for live tracking/monitoring, and that the smooth parameter changing sometimes means a delay before you hear the results of your tweaking.
There are two new instruments in Cubase 5, both of a rhythmic bent. The most unusual is LoopMash. The idea is that you throw in rhythmic loops and they're chopped up, with the slices analysed for similarities. Select a master loop, hit play, and slices are pulled from all the loops to 'recreate' the master loop using different sounds. Sliders determine how likely it is that a given loop's slices are selected. There are further options, but that's the crux of it.
If your loops aren't already tagged with their BPM in MediaBay, LoopMash doesn't always get the slicing right, so odd-length loops or beats running at double-speed can occur. We often experienced a confusing error complaining about the region being outside the file, too. LoopMash is a groovy concept, but the bottom line is that getting good results out of it is generally more hassle than its worth.
The other new plug-ins are MIDI Monitor, which is handy for investigating MIDI issues, with its List Editor-style display, and the dynamic duo of Groove Agent One and Beat Designer. These make it easy to knock sweet grooves together, and Beat Designer's flam function can even be used to dial in buzzing, IDM-esque rolls.
Automation renovation
Automation has received a kick in the pants for v5, with an Automation Panel giving quick access to relevant functions, some of which were previously only in Steinberg's high-end Nuendo DAW. You can easily hide and show various types of automation, and suspend (suppress) reading and writing of certain things; for example, you could record automation of volume changes but not EQ tweaks. The Trim mode is supposed to enable you to manipulate volume or aux send automation, for situations where you want to apply a further volume fade or similar. Unfortunately, it results in a curve with unwanted spikes - Steinberg are aware of the issue and will fix it in an update.
In previous versions, using the controller lane in a MIDI part and track automation to control the same parameters could be problematic, but a new rule-based system means you can specify what happens if there's a conflict. Another previous bugbear of ours was that the tempo curve and time signature were defined in a separate window, but this has been solved too, with dedicated Tempo and Signature tracks.
Express yourself
If you've ever used an orchestral library - or any instrument with multiple articulations - you'll be familiar with drawing in keyswitching notes or using CCs to flip between playing techniques. While this seems sophisticated enough, Steinberg are taking it to the next level with VST Expression. This gives an Articulation lane in the Key Editor with named rows for each technique, and you paint in the ones you want to use - the correct symbols appear in the Score Editor too. This new system uses Expression Maps to tell Cubase how to access specific articulations of an instrument, and third-party vendors such as Garritan say they'll be supporting VST Expression in future. In any case, it's pretty easy to make your own maps. One neat new bonus comes in the form of 14 real instrument patches for the included HalionOne ROMpler, all of which sound great and come with Expression Maps.
Other very welcome improvements include Channel Batch Export for exporting multiple channels (perfect for creating stems); sorting of VSTs by vendor/category for easier plug-in browsing; overhauled GUIs for the MIDI plug-ins, Logical Editor and Input Transformer; and a Remaining Record Time floating window.
Laptop users will appreciate the new Virtual Keyboard, which has a two-octave mode, like a tracker. On the subject of small-scale setups, we should mention that while a minimum display resolution of 1024x768 is recommended, the multiwindowed approach of Cubase really benefits from a larger screen or, indeed, screens.
Our big grumble with Cubase is that it still doesn't have a general purpose sampler, while almost all of its competitors do. Groove Agent One is a step in the right direction, but it's for beats only. The MediaBay media browser, meanwhile, doesn't live up to its full potential as yet. For instance, most third-party samplers don't seem to like drag-and-drop of sounds from MediaBay, and sample packs generally aren't tagged for MediaBay. Unless you tag everything yourself, using MediaBay to access samples is like using a sledgehammer to crack a nut.
Take 5?
For first-time buyers looking for a complete production solution, Cubase 5 is up there with the best of 'em, while for those coming from another DAW, features such as VariAudio and VST Expression are no doubt highly attractive.
As for upgrading, if you use third-party products like Melodyne, Guru, etc, then the likes of VariAudio and Groove Agent One might not hold such appeal. For serious users, though, workflow features like Tempo/Signature Tracks, VST Expression and Batch Channel Export may be of greater value in the long term, and Cubase 5 scores strongly in this department. We should also mention that Cubase 5 was stable throughout our testing and that Cubase 4 projects opened without a hitch. There's the cutdown Cubase Studio to consider too, which lacks facilities like VariAudio and Reverence.
Contact: Steinberg: +49 (0)40 42236115
Web: www.steinberg.net
Info: Upgrade from Cubase 4/SX3, £166 Cubase Studio 5, £332 Cubase Studio update, £107
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
VariAudio enables you to edit the pitch and timing of vocal lines with ease, and it's totally non-destructive
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Left to right: LoopMash is a good idea but we'd have preferred a new sampler; Reverence shows a spectrogram and photo of the reverb space; and articulations show up in the Score Editor too
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Turn to PitchCorrect for subtle tuning correction, wild T-Pain-style effects, formant shifting and more
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
Groove Agent One Is the perfect companion to Beat Designer
Beat dis!
The new Groove Agent One is a simple MPC-esque drum sampler. Sounds are added to the 16 pads by dragging, and you can velocity-layer up to eight on each (but you can't stack them to play back together). On a per-pad basis, you can set levels, panning, looping, tuning, assignment to the 16 stereo outs, filtering, amp envelope and more. There are 43 good-quality kits supplied, and you can also import Akai MPC files in .pgm format. One great trick is that you can slice a loop in the Sample Editor, drop the resulting clips onto Groove Agent One, and drag a MIDI clip that triggers the loop back onto the Project Window, a la ReCycle.
Beat Designer is GA One's step sequncing counterpart (but it can drive any other instrument, of course). It's a MIDI effect plug-in with a resizable GUI (some of the other plug-ins could do with this!) whereby you click to toggle cells on and off, and drag to change velocity, shown by colour. Each drum can use one of two swing settings, and there's an offset lane for moving sounds ahead of or behind the beat. You can apply two, three, or four-stroke 'flams' to each individual hit, with the timing and velocity of them definable by the user. There are numerous options for editing beats and transferring them to MIDI clips too.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 2GHz CPU, 1GB RAM, Windows XP
or Vista 32/64,4GB drive space
(MAC) G5/lntel Processor, 1GB RAM, OS X 10.5.5 or later, 4GB drive space
Test system
(PC) Core i7 920,3GB RAM, Windows Vista 64
(PC) Core 2 Duo 2GHz, 2GB RAM, Windows Vista 32
Alternatively
AbletonLive8 N/A»N/A»£TBC
The new version of the DAW that dares to be different is out soon
Apple Logic Studio cm119 »10/10 » £312
Terrific-value package containing the slick Logic Pro DAW
Verdict
FOR
- Integrated VariAudio pitch editing
- VST Expression is a real time-saver
- Great virtual MIDI keyboard!
- Truly useful workflow improvements
- New plug-ins are great...
AGAINST
- ...but LoopMash is a letdown
- Some minor cosmetic bugs
- Still no sampler!
A solid update to an already great app ensures that Cubase remains a front-runner in the great DAW race
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Thursday, February 26, 2009
Artificial Audio Obelisk €99 (MAC)
Do you draw the line at traditional effects plug-ins? Then step right this way and let's get spectral...
If you're the kind of musician who shies away ^ from getting any more adventurous with effects than the occasional dash of delay and a bit of chorus, you can probably turn the page now. However, if you think effects are meant to do much more than just spice up tracks and should, in fact, be called upon to totally transform your sounds, then read on (and have that credit card handy). At the time of writing, Obelisk is available in VST and AU flavours for OS X, with a Windows version imminent.
Essentially, Obelisk splits the incoming signal into 256 or 512 individual frequency bands. Each of those bands can be processed with its own delay, filter and noise gate. That in itself ought to be enough to tantalise the tweaker in you, but it's only the start. Each effect is represented as a coloured line in the Analyzer Point View, which is a sort of spectral inspector that displays the incoming or outgoing frequencies, level, beat grid (for the delay) and more. Effects can be edited by creating and moving points on the coloured lines representing them. Because the frequencies are displayed in a graph underneath, it's quite easy to get a visual handle on what you're doing. There are also global editors for the various processors.
As you'd expect, delays can be synchronised to host tempo, though it's a lot more fun to let them fly wild and modulate with one of the 2D LFOs (more on those in the boxout). There's a dedicated Feedback line in the Analyzer Point View that can be manipulated with the same ease as the delay Time line. This is a great source of entertainment, though it can easily get out of hand. Thankfully, Artificial Audio have provided a Rescue button to clear the delay buffers, putting an end to any runaway feedback.
The filter is seemingly quite mundane until you realise that any filter mode or combination of modes can be created by clicking and dragging in the Analyzer Point View. In actuality, the filter is more like an individual volume control for each of the frequency bands. It's easy, intuitive and highly effective.
The Gate line offers, as you've probably guessed, a noise gate with individual threshold control for each band. Any signal above the threshold at a given point gets through. This is a fantastic sound-shaping tool that works incredibly well with sustained audio. Attack and release times are defined globally.
Finally, Spectral Shift enables you to move the frequency bands up or down before they're returned to the signal path. This is a very strange effect that will suit experimentalists well.
Spectrally for you
Obelisk is utterly infused with ingenuity. It's the sort of plug-in that can engender entirely new ideas from even the most mundane source material. Unlike some experimental effects, Obelisk is no mere mangier of material. The results can be both rhythmic and tuneful. Even the dullest drum beat can be transformed into a skittering trance pattern or dub rhythm.
There are a few niggles; some gate patches load slowly, so skipping through presets in real time isn't feasible, and the plug-in also has an inherent latency of 1024 samples. Still, these are minor complaints considering the complexity on offer, and latency is part and parcel of such spectral, FFT-based processing. Artificial Audio are fairly new to the game, but, with Obelisk, they now have our unbridled attention.
Contact: bernd@artificialaudio.com
Web: www.artificialaudio.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
To another dimension
Artificial Audio's approach to modulation is as off-the-wall as the effects included in Obelisk. Where many developers would settle for an LFO with a smattering of modulation destinations, these developers have provided three LFOs that can be lashed to any point in the Analyzer Point View. More importantly, they're described as 'two-dimensional'.
To all intents and purposes, each of the LFOs is split into two, with each one controlling the movement of an 'LFO ball' on either the X or Y axis in a 'vector pad' form. You can snap the LFO waveform to adjustable beat positions for tempo-synced effects, defined internally or by the host.
Each 2D LFO can have five potential target points from the Analyzer Point View. Simply click Learn and the desired target point, then all you have to do is sit back and enjoy the show, as your effects dance and sway to the modulation's sources.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(MAC) 1GHz CPU, OS X 10.4 or above, AU/VST host
(PC) XP/Vista version imminent
Test system
(MAC) 2.16GHZ Intel iMac, OSX10.4.11, 2GB RAM, Cubase 4, Live 7, Logic Pro 8
Alternatively
M-Audio Spectron N/A»N/A»$130
Created by iZotope, offering band delay, morphing, panning and more
Soundhack Spectral Shapers N/A»N/A»$99
Quartet of spectral plug-ins, with gate, pan, filtering and morphing
Verdict
FOR
- Innovative approach to effects
- The results are surprisingly musical
- 2D LFOs are awesome
- Elegant filter design
- It looks gorgeous in action!
AGAINST
- Some inherent latency
- A few presets are slow to load
Spectral effects are nothing new. but Obelisk's implementation makes it a joy to use. and a musical one at that
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
If you're the kind of musician who shies away ^ from getting any more adventurous with effects than the occasional dash of delay and a bit of chorus, you can probably turn the page now. However, if you think effects are meant to do much more than just spice up tracks and should, in fact, be called upon to totally transform your sounds, then read on (and have that credit card handy). At the time of writing, Obelisk is available in VST and AU flavours for OS X, with a Windows version imminent.
Essentially, Obelisk splits the incoming signal into 256 or 512 individual frequency bands. Each of those bands can be processed with its own delay, filter and noise gate. That in itself ought to be enough to tantalise the tweaker in you, but it's only the start. Each effect is represented as a coloured line in the Analyzer Point View, which is a sort of spectral inspector that displays the incoming or outgoing frequencies, level, beat grid (for the delay) and more. Effects can be edited by creating and moving points on the coloured lines representing them. Because the frequencies are displayed in a graph underneath, it's quite easy to get a visual handle on what you're doing. There are also global editors for the various processors.
As you'd expect, delays can be synchronised to host tempo, though it's a lot more fun to let them fly wild and modulate with one of the 2D LFOs (more on those in the boxout). There's a dedicated Feedback line in the Analyzer Point View that can be manipulated with the same ease as the delay Time line. This is a great source of entertainment, though it can easily get out of hand. Thankfully, Artificial Audio have provided a Rescue button to clear the delay buffers, putting an end to any runaway feedback.
The filter is seemingly quite mundane until you realise that any filter mode or combination of modes can be created by clicking and dragging in the Analyzer Point View. In actuality, the filter is more like an individual volume control for each of the frequency bands. It's easy, intuitive and highly effective.
The Gate line offers, as you've probably guessed, a noise gate with individual threshold control for each band. Any signal above the threshold at a given point gets through. This is a fantastic sound-shaping tool that works incredibly well with sustained audio. Attack and release times are defined globally.
Finally, Spectral Shift enables you to move the frequency bands up or down before they're returned to the signal path. This is a very strange effect that will suit experimentalists well.
Spectrally for you
Obelisk is utterly infused with ingenuity. It's the sort of plug-in that can engender entirely new ideas from even the most mundane source material. Unlike some experimental effects, Obelisk is no mere mangier of material. The results can be both rhythmic and tuneful. Even the dullest drum beat can be transformed into a skittering trance pattern or dub rhythm.
There are a few niggles; some gate patches load slowly, so skipping through presets in real time isn't feasible, and the plug-in also has an inherent latency of 1024 samples. Still, these are minor complaints considering the complexity on offer, and latency is part and parcel of such spectral, FFT-based processing. Artificial Audio are fairly new to the game, but, with Obelisk, they now have our unbridled attention.
Contact: bernd@artificialaudio.com
Web: www.artificialaudio.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
To another dimension
Artificial Audio's approach to modulation is as off-the-wall as the effects included in Obelisk. Where many developers would settle for an LFO with a smattering of modulation destinations, these developers have provided three LFOs that can be lashed to any point in the Analyzer Point View. More importantly, they're described as 'two-dimensional'.
To all intents and purposes, each of the LFOs is split into two, with each one controlling the movement of an 'LFO ball' on either the X or Y axis in a 'vector pad' form. You can snap the LFO waveform to adjustable beat positions for tempo-synced effects, defined internally or by the host.
Each 2D LFO can have five potential target points from the Analyzer Point View. Simply click Learn and the desired target point, then all you have to do is sit back and enjoy the show, as your effects dance and sway to the modulation's sources.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(MAC) 1GHz CPU, OS X 10.4 or above, AU/VST host
(PC) XP/Vista version imminent
Test system
(MAC) 2.16GHZ Intel iMac, OSX10.4.11, 2GB RAM, Cubase 4, Live 7, Logic Pro 8
Alternatively
M-Audio Spectron N/A»N/A»$130
Created by iZotope, offering band delay, morphing, panning and more
Soundhack Spectral Shapers N/A»N/A»$99
Quartet of spectral plug-ins, with gate, pan, filtering and morphing
Verdict
FOR
- Innovative approach to effects
- The results are surprisingly musical
- 2D LFOs are awesome
- Elegant filter design
- It looks gorgeous in action!
AGAINST
- Some inherent latency
- A few presets are slow to load
Spectral effects are nothing new. but Obelisk's implementation makes it a joy to use. and a musical one at that
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Tone2 Gladiator 2 €149 (PC/ MAC)
Tone2 have pumped up their killer synth for another bout but can this Gladiator still deliver a knock-out blow?
There's an old adage that you're surely familiar with - if it ain't broke, don't fix it. This concept is sometimes ignored by companies that rework and revamp their products to the point where they bear scant resemblance to the original article. Still, other developers charge upgrade fees for little more than a new coat of paint and a few bug fixes. Tone2 have struck a near-perfect balance with the v2 update of their popular Gladiator synthesiser, though. It offers enough fixes and additions to tease open the wallets of hesitant buyers, but retains everything we liked so much about the original.
Enter the arena
If you don't already know, Gladiator is a cross-platform synthesiser for PC and Mac in both VST and AU formats. It makes use of Tone2's HCM synthesis, which essentially breaks a sound down into a collection of harmonic snapshots called a morphtable. We liked the approach before, and our opinion hasn't diminished with their second shot.
At first glance, it would seem that little has changed. However, a closer look reveals significant alterations, with more changes and additions hiding among its numerous menus.
Among the most obvious of the new tools are a quartet of pan knobs in the Mix section and a massively overhauled Osc 5 module (the Sample/Noise oscillator) that now offers Semi and Fine tune controls in addition to the original's Octave knob. Tone2 have added another 25 waveforms to Osc 5 as well, and you can now use it as a sub-oscillator to give your patches some extra grunt.
The old EQ section has been reduced in size (but not functionality), making room for a dedicated Feedback delay module to morph echoes and filter delay effects. Thankfully, the feedback can be tied to incoming MIDI controller messages for real-time control, or modulated by a source selected in the matrix.
A welcome inclusion is the 24dB Moog-style low-pass filter, which sounds excellent and is handy for adding vintage character. Less obvious changes include new Quality Modes (Ultra and Linear), increased polyphony (256 voices) and an additional 6657 waveforms. You can now toggle between LFOs 1 and 2 with one button. Ditto for a pair of new Aux Envelopes. There are half a dozen new Unison modes and new effects, including phaser, flanger and reverb. In fact, there are many more tweaks and enhancements than we can't possibly go into.
Clearly, Tone2 have pulled out all of the stops. They've improved the presets, the synthesis engine and the sound quality. For example, the glitches that occurred when changing presets in version one have been significantly reduced, though not removed entirely.
Gladiator was already a winner, but v2 simply exudes quality. And, considering the depth of malleability, it's remarkably easy to program. If you're looking for rich, evocative sounds, it's well worth €149, and owners of Gladiator 1 would be nuts not to upgrade for €69.
Contact: tone2@tone2.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
The big tease
Tone2 are savvy chaps - they know that many users will be buying Gladiator 2 solely for the presets, with no intention of diving into the murky depths of programming. To that end, both versions of Gladiator have a faux expansion slot. Clicking this takes you to the Tone2 site, where you can, in theory, purchase expansion packs for your instrument. None were available at the time of writing, so we can't comment on them, but presumably it'll be a painless process.
Annoyingly, some of Gladiator 2's so-called new features are more tantalising than they are tweakable. Peppered throughout the interface are buttons that promise sonic delights such as vocoder effects, resynthesis and the ability to load waveforms into Osc 5. However, clicking these brings up an explanation about said function - it's only available as part of an expansion. We feel that's a bit much for an instrument that's already been paid for.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 900MHz CPU, 192MB RAM, 90MB _ HD space, Windows XP/Vista, VSThost
(MAC)700MHz CPU, 192MB RAM,OS X_ 10.3, 90MB HD space, AU/VST host
Test system
(MAC) 2.16GHZ iMac, 1 GB RAM, OS X 10.4.11, Cubase 4, Logic Pro 8, Live 7
Alternatively
Devine Machine Krishna Synth cmi15» 7/10 » €199
Modulations and resynthesis offer a path to sonic nirvana
Camel Audio Alchemy N/A»N/A»£179
A potpourri of unusual synthesis technologies
Verdict
FOR
- Knockout sound
- An arsenal of new waveforms
- Punchy new Moog-style filter
- Action-packed effects
- Powerful new presets
AGAINST
- Glitches when changing patch
- Some features sold separately!
Tone2 have turned their prize-fighter into a world-beater, though some functions are only available with expansions
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
There's an old adage that you're surely familiar with - if it ain't broke, don't fix it. This concept is sometimes ignored by companies that rework and revamp their products to the point where they bear scant resemblance to the original article. Still, other developers charge upgrade fees for little more than a new coat of paint and a few bug fixes. Tone2 have struck a near-perfect balance with the v2 update of their popular Gladiator synthesiser, though. It offers enough fixes and additions to tease open the wallets of hesitant buyers, but retains everything we liked so much about the original.
Enter the arena
If you don't already know, Gladiator is a cross-platform synthesiser for PC and Mac in both VST and AU formats. It makes use of Tone2's HCM synthesis, which essentially breaks a sound down into a collection of harmonic snapshots called a morphtable. We liked the approach before, and our opinion hasn't diminished with their second shot.
At first glance, it would seem that little has changed. However, a closer look reveals significant alterations, with more changes and additions hiding among its numerous menus.
Among the most obvious of the new tools are a quartet of pan knobs in the Mix section and a massively overhauled Osc 5 module (the Sample/Noise oscillator) that now offers Semi and Fine tune controls in addition to the original's Octave knob. Tone2 have added another 25 waveforms to Osc 5 as well, and you can now use it as a sub-oscillator to give your patches some extra grunt.
The old EQ section has been reduced in size (but not functionality), making room for a dedicated Feedback delay module to morph echoes and filter delay effects. Thankfully, the feedback can be tied to incoming MIDI controller messages for real-time control, or modulated by a source selected in the matrix.
A welcome inclusion is the 24dB Moog-style low-pass filter, which sounds excellent and is handy for adding vintage character. Less obvious changes include new Quality Modes (Ultra and Linear), increased polyphony (256 voices) and an additional 6657 waveforms. You can now toggle between LFOs 1 and 2 with one button. Ditto for a pair of new Aux Envelopes. There are half a dozen new Unison modes and new effects, including phaser, flanger and reverb. In fact, there are many more tweaks and enhancements than we can't possibly go into.
Clearly, Tone2 have pulled out all of the stops. They've improved the presets, the synthesis engine and the sound quality. For example, the glitches that occurred when changing presets in version one have been significantly reduced, though not removed entirely.
Gladiator was already a winner, but v2 simply exudes quality. And, considering the depth of malleability, it's remarkably easy to program. If you're looking for rich, evocative sounds, it's well worth €149, and owners of Gladiator 1 would be nuts not to upgrade for €69.
Contact: tone2@tone2.com
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
The big tease
Tone2 are savvy chaps - they know that many users will be buying Gladiator 2 solely for the presets, with no intention of diving into the murky depths of programming. To that end, both versions of Gladiator have a faux expansion slot. Clicking this takes you to the Tone2 site, where you can, in theory, purchase expansion packs for your instrument. None were available at the time of writing, so we can't comment on them, but presumably it'll be a painless process.
Annoyingly, some of Gladiator 2's so-called new features are more tantalising than they are tweakable. Peppered throughout the interface are buttons that promise sonic delights such as vocoder effects, resynthesis and the ability to load waveforms into Osc 5. However, clicking these brings up an explanation about said function - it's only available as part of an expansion. We feel that's a bit much for an instrument that's already been paid for.
≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌≌
System requirements
(PC) 900MHz CPU, 192MB RAM, 90MB _ HD space, Windows XP/Vista, VSThost
(MAC)700MHz CPU, 192MB RAM,OS X_ 10.3, 90MB HD space, AU/VST host
Test system
(MAC) 2.16GHZ iMac, 1 GB RAM, OS X 10.4.11, Cubase 4, Logic Pro 8, Live 7
Alternatively
Devine Machine Krishna Synth cmi15» 7/10 » €199
Modulations and resynthesis offer a path to sonic nirvana
Camel Audio Alchemy N/A»N/A»£179
A potpourri of unusual synthesis technologies
Verdict
FOR
- Knockout sound
- An arsenal of new waveforms
- Punchy new Moog-style filter
- Action-packed effects
- Powerful new presets
AGAINST
- Glitches when changing patch
- Some features sold separately!
Tone2 have turned their prize-fighter into a world-beater, though some functions are only available with expansions
MARK: 9/10
Subscribe to Computer Music Magazine:
http://www.computermusic.co.uk/
Subscribe to:
Posts (Atom)